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  BYTE A Visual Archive
  Author:   Verified: Sep 13, 2026   id: 6057
  Before Hackernews, before Twitter, before blogs, before the web had been spun, when the internet was just four universities in a trenchcoat, there was *BYTE*. A monthly mainline of the entire personal computing universe, delivered on dead trees for a generation of hackers. Running from September 1975 to July 1998, its 277 issues chronicled the Cambrian explosion of the microcomputer, from bare-metal kits to the dawn of the commercial internet. {...} This zoomable map shows every page of every issue of BYTE starting from the front cover of the first issue (top left) to the last page of the final edition (bottom right).
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: Dec 19, 2025   Added: Sep 13, 2026 [Suggest Edit]  
 
  The “Story” Of Clikboom
  Author: The Amiga & PS VR2 Guru   Verified: Sep 24, 2026   id: 6068
  The “Story” Of Clikboom... You might think you know all about Clickboom and PXL by now, many probably does, but I keep hearing people putting way too much credit in last years Clickboom reveal video, a video that sadly only tells half the story, or rather a half true story. I love Clickboom as a quality brand, but as this blog post will show, there is a lot of options to hate it more than most. With that said, I must add to all developers, artists, musicians, QA, testers, translators and so on, that had a finger in the games – you guys did an fantastic job
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: Jul 16, 2026   Added: Sep 24, 2026 [Suggest Edit]  
 
  What happened to AmigaDE? Inside Amiga’s failed portable platform
  Author:   Verified: Aug 02, 2026   id: 2231
  What happened to AmigaDE? Inside Amiga’s failed portable platform: The oddest Amiga ever launched was not a computer. It did not come in a case. {...} AmigaDE was something else. It was a software layer, a runtime, a business plan and a brand exercise rolled into one. Later pushed as Amiga Anywhere, it tried to take the Amiga name away from the idea of a specific computer and attach it to portable applications running across different devices. That made it one of the most revealing products in the long post-Commodore Amiga story. It showed a company trying to move the brand into the device era, but also showed how hard it is to make an old computer name mean something new when the machine itself has disappeared. The hook was brutal because it was true: the brand survived by leaving the machine behind.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: Jul 02, 2026   Added: Aug 01, 2026 [Suggest Edit]  
 
  Where Were They Now?
  Author:   Verified: Oct 09, 2026   id: 6107
  Power Computing look like a pretty obscure company. How obscure? As far as I can tell, they only released three games Breathless (1995), The Big Red Adventure (1997), and Red Mars (1999). All three were released for the Amiga after Commodore had declared bankruptcy. Unless you know differently, there's not even a cover online for the Power Computing version of Red Mars That's all pretty darn obscure. Here's the Rod Serling-type twist, the company is still trading successfully today.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: Sep 27, 2026   Added: Oct 09, 2026 [Suggest Edit]  
 

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