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Service and Repair (Country)
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AmigaSource.com - PROGRAM LANGUAGES & EDITORS
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PROGRAM LANGUAGES & EDITORS
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Varioius Prograing Languages and IDE/Editors
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Author:
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Verified:
Aug 09, 2026
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id: 2380 |
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AMOS TOME IV is the most powerful map editing system on any computer anywhere (TOME Series 3 is the second most powerful). TOME is used to create huge game maps, which you can then use in your AMOS programs to give you huge background areas without using up much memory. |
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Author:
MikketX
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Verified:
Sep 25, 2026
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id: 6064 |
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Create fast-moving space games, racing tracks, atmospheric mazes, flight simulations, animated presentations and your own polygon worlds. AmoSpace gives AMOS Professional programmers a powerful set of tools for building real-time 3D software on the Amiga. Objects and cameras can move and turn with full six degrees of freedom (6DOF). |
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Apropos of nothing, I decided to set up an Amiga development environment. Since figuring things out wasn't straightforward, I wrote down instructions for Linux about how to compile the first program and run it in an emulator. Enjoy! |
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After the ACE BASIC posts of the last months, this one is about a different project I have been working on for the last half year: CL-Amiga, or Clamiga for short. It is a Common Lisp implementation built for the Amiga family -- classic AmigaOS 3 on 68k and MorphOS as a fully native PPC build, AROS and AmigaOS 4 maybe to come -- but it also runs on macOS (I use it as my main Common Lisp impl here where most of the development happens) and Linux. |
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Author:
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Verified:
Aug 03, 2026
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id: 2281 |
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{Step by step guide showing how to create a script and run it from a shell or from Workbench} |
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Author:
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Verified:
Oct 10, 2026
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id: 6103 |
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A language that reads like C#, compiles to small native programs (LLVM, or its own 68000 backend for the Amiga) and manages memory with reference counting instead of a garbage collector. |
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Author:
damroth
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Verified:
Aug 03, 2026
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id: 2269 |
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Amiga experimental language. A toy programming language that compiles to C, targeting Amiga m68k. |
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Author:
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Verified:
Aug 03, 2026
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id: 2243 |
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Godot2Amiga converts Godot projects into native Commodore Amiga applications. Unlike emulators or compatibility layers, the generated program is ordinary C code built against the ACE runtime and compiled with the Bartman Amiga GCC toolchain. Current target platform: Commodore Amiga 500, Kickstart 1.3 & OCS chipset |
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Author:
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Verified:
Aug 09, 2026
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id: 2383 |
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This repository contains files of the DarkBASIC Professional 2DPluginKIT and eXtends plugins port for AppGameKIT. This version is improved in many ways to fit AppGameKit system and structures. (AmiDark) |
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Author:
Rozsoft
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Verified:
Sep 17, 2026
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id: 6054 |
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Python68K is a deliberately restricted, Python-compatible language and runtime environment designed specifically for classic Amiga systems (AmigaOS 2.x+). Have you ever wanted to write clean, high-level code for your A500, A1200, or A4000? Python68K bridges the gap between modern scripting logic and the raw power of the Motorola 68000. By compiling source code into a custom, efficient bytecode format and executing it on an explicit stack VM, it allows you to bring Python-style productivity to the classic hardware we all love. |
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Total number of web sites found in this category: 10
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