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  AMOS TOME Series IV Manual
  Author:   Verified: Aug 09, 2026   id: 2380
  AMOS TOME IV is the most powerful map editing system on any computer anywhere (TOME Series 3 is the second most powerful). TOME is used to create huge game maps, which you can then use in your AMOS programs to give you huge background areas without using up much memory.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 25, 2020 [Suggest Edit]  
 
  AmoSpace for AMOS Professional
  Author: MikketX   Verified: Sep 25, 2026   id: 6064
  Create fast-moving space games, racing tracks, atmospheric mazes, flight simulations, animated presentations and your own polygon worlds. AmoSpace gives AMOS Professional programmers a powerful set of tools for building real-time 3D software on the Amiga. Objects and cameras can move and turn with full six degrees of freedom (6DOF).
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: Sep 25, 2026   Added: Sep 25, 2026 [Suggest Edit]  
 
  Building an AmigaOS Development Environment in 2026
  Author: Daniel Kochmański   Verified: Aug 03, 2026   id: 2245
  Apropos of nothing, I decided to set up an Amiga development environment. Since figuring things out wasn't straightforward, I wrote down instructions for Linux about how to compile the first program and run it in an emulator. Enjoy!
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: Jul 20, 2026   Added: Aug 01, 2026 [Suggest Edit]  
 
  Clamiga -- Common Lisp for the Amiga
  Author: Manfred Bergmann   Verified: Aug 15, 2026   id: 2442
  After the ACE BASIC posts of the last months, this one is about a different project I have been working on for the last half year: CL-Amiga, or Clamiga for short. It is a Common Lisp implementation built for the Amiga family -- classic AmigaOS 3 on 68k and MorphOS as a fully native PPC build, AROS and AmigaOS 4 maybe to come -- but it also runs on macOS (I use it as my main Common Lisp impl here where most of the development happens) and Linux.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: Jul 31, 2026   Added: Aug 15, 2026 [Suggest Edit]  
 
  Create an Amiga script and run it from shell or within Workbench
  Author:   Verified: Aug 03, 2026   id: 2281
  {Step by step guide showing how to create a script and run it from a shell or from Workbench}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: Apr 18, 2017   Added: Jul 18, 2026 [Suggest Edit]  
 
  CShift
  Author:   Verified: Oct 10, 2026   id: 6103
  A language that reads like C#, compiles to small native programs (LLVM, or its own 68000 backend for the Amiga) and manages memory with reference counting instead of a garbage collector.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 10, 2026 [Suggest Edit]  
 
  exile-lang
  Author: damroth   Verified: Aug 03, 2026   id: 2269
  Amiga experimental language. A toy programming language that compiles to C, targeting Amiga m68k.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: Aug 04, 2025   Added: Jul 18, 2026 [Suggest Edit]  
 
  Godot2Amiga
  Author:   Verified: Aug 03, 2026   id: 2243
  Godot2Amiga converts Godot projects into native Commodore Amiga applications. Unlike emulators or compatibility layers, the generated program is ordinary C code built against the ACE runtime and compiled with the Bartman Amiga GCC toolchain. Current target platform: Commodore Amiga 500, Kickstart 1.3 & OCS chipset
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: Jul 16, 2026   Added: Aug 01, 2026 [Suggest Edit]  
 
  PluginKIT-For-AGK
  Author:   Verified: Aug 09, 2026   id: 2383
  This repository contains files of the DarkBASIC Professional 2DPluginKIT and eXtends plugins port for AppGameKIT. This version is improved in many ways to fit AppGameKit system and structures. (AmiDark)
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 25, 2020 [Suggest Edit]  
 
  Python68k (Amiga)
  Author: Rozsoft   Verified: Sep 17, 2026   id: 6054
  Python68K is a deliberately restricted, Python-compatible language and runtime environment designed specifically for classic Amiga systems (AmigaOS 2.x+). Have you ever wanted to write clean, high-level code for your A500, A1200, or A4000? Python68K bridges the gap between modern scripting logic and the raw power of the Motorola 68000. By compiling source code into a custom, efficient bytecode format and executing it on an explicit stack VM, it allows you to bring Python-style productivity to the classic hardware we all love.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: Sep 17, 2026   Added: Sep 17, 2026 [Suggest Edit]  
 

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