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AmigaSource.com - DEVELOPER SOFTWARE
DEVELOPER SOFTWARE
Want to be the next Greenblatt, Kotok, Sassenrath or Plitkins? Here's your starting point.

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  MUI Classes
  Author: Jocke 'Zerohero' Sjöblom   Verified: Nov 30, -0001   id: 1946
  Welcome to the MUI Classes page. I've had this idea for quite a long time now, but I've been too lazy to actually work on it. I mainly set this page up, because on most mailinglists I've been on people were complaining that it's hard to know which versions are the latest of all the MUI classes that's around. I thought I had a pretty up to date system, and with some basic knowledge of HTML, this page was born. I don't claim to have a perfect list of classes, but I do believe in most cases that these are the latest available, except for those cases where there are no archives released, just the .mcc (and the .mcp) in some other archive along with some application. There are also links to the homepage of the author, where I've found one, and it's fairly recent.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 26, 2002 [Suggest Edit]  
 
  MUIExtend
  Author: Robin Cloutman   Verified: Nov 30, -0001   id: 603
  MUIExtend is a shared library that is meant to ease the creation of MUI applications, especaially for assembly language. I currently haven't got any non-assembler developement information for it, but if anyone is willing to write them for other languages then e-mail them to me and I'll include them in future versions. MUIExtend features:Uses memory pools to buffer taglists, Only uses as much memory as needed., Low stack usage, All object creation information is data rather than code, Efficient code generation macros.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  Obvious Implementations Corporation
  Author: Obvious Implementations Corporation   Verified: Nov 30, -0001   id: 405
  Welcome to the home of Obvious Implementations Corporation. We are a small electronics and computer consulting & manufacturing firm. Our members met in the course of past employment, and we enjoyed working together. We formed OIC as a vehicle for collaborative projects. We are not accepting new endeavors at this time, however we occasionally support our Amiga C compiler, DICE C. Thank you for visiting.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  OpenBSD/amiga
  Author: BSD   Verified: Nov 30, -0001   id: 150
  The Amiga port is basically the same as the NetBSD/amiga port but with some additions. The major changes are: New interrupt remapping system, Support for using ISA peripherals via a bridgecard and more!!
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  Optimized Amiga Programming
  Author: Azure   Verified: Nov 30, -0001   id: 1521
  Optimized Amiga Programming. ... 680x0 Assembler, C, Algorithms , Amiga Routines ... These pages are dedicated to all amiga programmers, especially to people who are interested in optimizing routines on algorithm and assembler level. You will find a lot of computer graphics related routines and tutorials, as used in recent games and scene-demos, here - like texture mapping, chunky to planar conversion and much more. btw. - in case you think some tutorial is missing here. Feel free to contribute!
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  Patches for Kaffe
  Author: Matthias Hopf   Verified: Nov 30, -0001   id: 601
  Kaffe is a free virtual machine (like Sun's JDK) featuring Just In Time compilation for many architectures. For more information you may take a look at its homepage: http://www.kaffe.org/. This directory contains all patches for the Amiga versions. Some patches are more general and apply to other architectures as well. In general the patches were included in the following kaffe distribution. When information about a patch is available, you will find it in the according .readme file.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  PluginKIT-For-AGK
  Author:   Verified: Aug 09, 2026   id: 2383
  This repository contains files of the DarkBASIC Professional 2DPluginKIT and eXtends plugins port for AppGameKIT. This version is improved in many ways to fit AppGameKit system and structures. (AmiDark)
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 25, 2020 [Suggest Edit]  
 
  Poseidon Support Site
  Author: Chris Hodges   Verified: Nov 30, -0001   id: 685
  The Poseidon USB Stack is a software solution that unleashes the possibilities of the Universal Serial Bus (USB) and the devices with USB interface, ranging from mice, keyboards, tablets, joysticks, printers, scanners, webcams, digicams, flash card readers, zip drives, floppy disk drives, harddisks, memory sticks, ethernet adapters, scanners and audio adapters to less common things like power supplies, GPS location devices or finger print readers. It is intended to be a solution for all systems.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  PowerD
  Author: PowerD   Verified: Nov 30, -0001   id: 1673
  Powerful programing language. Full featured. Lots of support. Well developed.. It is simple, I wanted to use fpu, but AmigaE didn't work with it directly, so I used bettermath modules (by Michal Bartczak) and later I did my own fpu modules, but it was quite frustrating when I wanted add a to b to use a function. All that time I got an idea to create my owm programming language, because I was sure that AmigaE will never use fpu and newer processors.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 26, 2002 [Suggest Edit]  
 
  Programming the Amiga and Atari ST in C: Hello World with VBCC
  Author:   Verified: Aug 15, 2026   id: 2434
  If you have followed along with the AMOS BASIC series or my STOS tutorials, you already know how to put characters on an Amiga or Atari ST screen. This post shows you how to do the same thing in C, using the vbcc cross-compiler, so we can build up a portable codebase for the larger goal: a retro roguelike that runs on multiple platforms.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Aug 15, 2026 [Suggest Edit]  
 
  Project Petunia
  Author: Almos Rajnai   Verified: Nov 30, -0001   id: 667
  Experimental Dynamic Recompilation-based Motorola 680x0 Processor Emulation For PowerPC Processors - Project Petunia is an experimental Motorola 680x0 processor emulation for PowerPC based Amigas with dynamic recompilation. Dynamic recompilation (or also called just-in-time compilation or simply JIT compilation) is a technique of translation of the emulated processor machine code to an executer processor machine code on-the-fly. That is why I started this project, and it seems fulfill my expectations. Petunia will be officially the part of AmigaOS4.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  PureBasic
  Author: FANTAISIE SOFTWARE   Verified: Nov 30, -0001   id: 472
  PureBasic is a programming language based on established BASIC rules. The key features of PureBasic are portability (Windows, AmigaOS and Linux are currently fully supported), the production of very fast and highly optimized executables and, of course, the very simple BASIC syntax. PureBasic has been created for the beginner and expert alike. We have put a lot of effort into its realization to produce a fast, reliable and system friendly language.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  PYRO-WEB
  Author: Anton Reinauer   Verified: Nov 30, -0001   id: 464
  Makers of Pyro-Mid : A shareware game written on an Amiga 500 in Blitz2 and UDP Funcs : Functions in Blitz Basic2 for creating an Internet multi-player (fast action) game connection
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  REBOL
  Author: Rebol   Verified: Nov 30, -0001   id: 421
  Introducing the REBOL Internet Operating System... First there was email, then the web, then instant messenging. Now there is REBOL/IOS... IOS lets people work together in real-time from anywhere in the world. It transforms physically separated groups into productive, unified teams by providing a direct, secure, and responsive environment for collaboration and sharing . By Carl Sassenrath (One on the creators of the original Amiga OS)
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  ReqTools
  Author: Nico François,Magnus Holmgren   Verified: Nov 30, -0001   id: 98
  Reqtools.library is a standard Amiga shared, runtime library. The purpose of ReqTools is to make it a lot quicker and easier to build standard requesters into your programs. ReqTools is designed with Commodore's style guidelines in mind, all requesters have the look-and-feel of AmigaDOS Release 2. If you use ReqTools in your programs you do not have to worry about requesters too much. You'll have a lot more time to concentrate on the really important stuff your program does.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  REXX Information
  Author: REXX Information   Verified: Nov 30, -0001   id: 1529
  This page is a repository for information on the REXX programming language.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  Robert W. Benjamin AMOS Page
  Author: Robert W. Benjamin   Verified: Nov 30, -0001   id: 1439
  There are some really good AMOS programs to download here... Enjoy them! All of these programs were made by me 'Robert W. Benjamin', with 'AMOS' BASIC language on the AMIGA Computer System. They will not run on a PC or any system that is not AMIGA OS compatible. They are all compiled and are the full versions. Each is archived with LHA and must be unarchived to use.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  SASG
  Author: SASG   Verified: Nov 30, -0001   id: 2030
  Welcome to the SASG INTERNET SERVICES. SASG is an alliance of well-known Amiga shareware authors with the spirit to enrich the shareware community with an unprecedented service & performance. If you are a first-time visitor of our website we advise you to read our introductory help page and the SASG news summary before you proceed. Home Page of MUI, Magic Workbench, MagicCX, and DFA
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jan 06, 2003 [Suggest Edit]  
 
  ScriptWare
  Author: Deryk Robosson   Verified: Nov 30, -0001   id: 1962
  LOTS of scripts for Perl, Arexx, AmIRC, plus misc programs, & OS3.5 apps and more
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 28, 2002 [Suggest Edit]  
 
  SDL - Simple Direct Media Layer
  Author: Gabriele Greco   Verified: Nov 30, -0001   id: 1850
  This is a porting of the multipurpose multiplatform library SDL (simple direct media layer), created by Sam Lantiga. This library let you create programs that works perfectly on a large range of OSs (Windows 9x/ME/2000/NT, Linux x86/PPC/Alpha, MacOS, xxxBSD, Irix, Solaris, BeOS, AmigaOS...) without any modification! The library is able to handle window/fullscreen video output (using blitter if present, also in the Amiga version), sound (with AHI in the amiga version), keyboard/mouse/joystick events, threads, audio tracks on CDs, endianness and many other things.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Nov 18, 2002 [Suggest Edit]  
 
  Tcl (Tool Command Language)
  Author: John Ousterhout   Verified: Nov 30, -0001   id: 2140
  Tcl (Tool Command Language) is used by over half a million developers worldwide and has become a critical component in thousands of corporations. It has a simple and programmable syntax and can be either used as a standalone application or embedded in application programs. Best of all, Tcl is open source so it's completely free. Tk is a graphical user interface toolkit that makes it possible to create powerful GUIs incredibly quickly. It proved so popular that it now ships with all distributions of Tcl.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Apr 14, 2003 [Suggest Edit]  
 
  Thalion Webshrine
  Author: Alexander Holland   Verified: Nov 30, -0001   id: 1774
  A site dedicated to Thalion Software GmbH Amiga games developers from the 1980's and 1990's who developed classics such as Ambermoon, Lionheart and No Second Prize. Downloads, Screenshots and biographies available.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Nov 06, 2002 [Suggest Edit]  
 
  The Blitz Basic 2 Library Reference Guide
  Author: Mike Carter   Verified: Nov 30, -0001   id: 1517
  A GREAT source of Blitz Basic information.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  The Linux/m68k Home Pages
  Author: Cxhris Lawrence   Verified: Nov 30, -0001   id: 21
  Linux/m68k is the port of the Linux operating system to run on systems using Motorola's 68020, 68030, 68040 and 68060 microprocessors. Linux/m68k, like other Linux ports, is source compatible with Linux on other platforms. Current releases of the m68k kernel are stable on the Amiga, Atari, many Apple Macintosh models, and several VMEbus single-board computers from BVM, Motorola and Tadpole. In addition, ports are underway with varying levels of progress) to the HP 9000/300 series, the NeXT workstation (black hardware), the Q40 and Q60, and Sun 3 series workstations.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 
  The Oberon and Amiga Page
  Author: Ralf Degner   Verified: Nov 30, -0001   id: 605
  What is Oberon? Oberon is both a programming language and an operating system developed by Prof. N. Wirth and J. Gutknecht at the ETH Zurich. The programming language Oberon is an evolution of the well known predecessors Pascal and Modula-2. Oberon features the established principles of separate compilation with strong type checking even across module boundaries. The module concept provides for information hiding. In contrast to Modula-2, the definition modules are not explicit, but generated automatically by a Browser tool. The browser operates on the compiler respresentation of the module interface.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 13, 2002 [Suggest Edit]  
 

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