AmigaSource.com - GAME SOFTWARE
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Author:
n/a
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Verified:
Nov 30, -0001
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id: 269 |
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MAX RALLY is a multi-player overhead racing game for all Amigas wih at least 2 Meg of memory. Up to four players can participate in various types of race, against each other, against the clock or against intelligent computer controlled cars. The following is a brief run-down of the various areas of the game. |
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Freeciv ist ein Zugbasierendes-Mehrspieler-Strategie-Spiel, veröffentlicht unter der GNU General Public Lizenz. Man kann es mit Civilization II® von Microprose® vergleichen. Die neusten Versionen kompiliert für Amiga gibt auf dieser Seite. |
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Author:
Dr.Zarkov
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Verified:
Nov 30, -0001
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id: 1827 |
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The Golden (or Great, Growing, Glossy, Galvanic ;-) Amiga Games Encyclopedia originally started in AmigaGuide form with the goal to list all Amiga Games that were compatible with AGA and 68020+ Amigas. But, because so much games didn't work on upgraded machines, I (Dr.Zarkov) started testing them with all kind of degrading tools and added this information to the guide. After some time I showed the Guide to a friend who offered to create a website for it. Since that time the GAGE has grown enormously; instead of just sticking to the compatibility information I have added publisher information, cheats, docs, walktroughs and screenshots to all games… |
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Gradle project for the Java port of Gloom. This file explains how to compile the sources using the original GloomAmiga repository (which provides the assets: maps, textures, sprites, sounds, palettes, tables…).) |
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Author:
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Verified:
Aug 05, 2026
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id: 2335 |
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GLOOM - the Amiga FPS classic by Black Magic, but kinda 'Reforged' for AmigaOS. AGA only and PiStorm32 recommended! This project aims to build an enhanced Amiga version of Gloom, based on the original, unmodified source code {...} The goal is not to turn Gloom into a completely different engine, but to modernize and improve it where it makes sense on real Amiga hardware, while preserving the look, feel, speed, atmosphere, and gameplay identity of the classic release. |
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Author of GPJPoker and GPJShowRoom. (Site in Italian) |
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Author:
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Verified:
Sep 01, 2026
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id: 6001 |
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AmiGTA1 has reached its first beta release, giving Amiga users an early playable version of a native AmigaOS 68k implementation of the original Grand Theft Auto. The beta is still some distance from recreating the complete 1997 game, but the new build provides a functioning foundation with city rendering, vehicles, traffic, collision handling and support for both AGA and RTG graphics. |
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Author:
GREED
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Verified:
Nov 30, -0001
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id: 278 |
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Makers of Professional File System (PFS 3) - The BEST filesystem for the Amiga and Kang Fu - A fun game. |
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Great Nations is civilization clone to Amiga (A1200+) and PC (WIN9x/NT) platforms, with superior mulitiplayer support and customization. Features: very customizable, spy statistics and diagrams, trading between nations (inventions, units, towns etc..), public and private chat windows, build in help, nation borders, units have realistic(?) line of sight and 'fog of war', world size limited only by available memory (10 bytes/map square) and MUCH, MUCH more!!! |
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Author:
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Verified:
Aug 30, 2026
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id: 5986 |
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August 2026 – A developer has released AmigTA1, a native 68k port of the original 1997 Grand Theft Auto for AmigaOS. Yes, you can now cause chaos on a real Amiga. What is AmigTA1? AmigTA1 is a native port of GTA 1 to AmigaOS 3.x. It is not an emulator. It runs directly on 68020+ CPUs with AGA graphics. The project reimplements the game engine to work on classic Amiga hardware. A community developer has ported the original Grand Theft Auto 1 from 1997 to run on classic Amiga hardware. |
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Author of Asokoban, LazyMines, MultiPuzzle, NewMasterMind and Yahzee. I have owned an Amiga since 1989. Nowadays it is buried in a box with other Amiga stuff in my parents' house, and I do not think that I will find time to do any serious programming on it anymore. Listed below are, mainly, the fruits of my most active years (1993-1996). |
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Author:
HOL
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Verified:
Nov 30, -0001
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id: 1933 |
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You want information of a game?? Look no further!!! Number of unique game information pages: 3925 Total of game information pages viewed: 14206 |
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Welcome to the Homegrown Software home page. We are independent games coders producing freeware, shareware and commercial games for the Amiga range of computers. Authors of Mystery Fish - A colourful platform puzzle game. Moonbases - A realtime strategy game. Salvage - Our latest strategy project. |
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Maker of Deluxe Galaga, Deluxe PacMan and Tetriz. GREAT GAMES!!!! Click on thr Amiga Link |
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Inform is a design system for interactive fiction, created in 1993. Used to create infocom type text adventures. Ported to the Amiga |
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Author:
Inga
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Verified:
Nov 30, -0001
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id: 1653 |
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Inga steht für Inutilis Grafikadventure und ist eine Engine für Grafikadventures im Stil von Monkey Island 3. Sie sollte ursprünglich nur für das Spiel Ermentrud entwickelt werden, doch nun soll sie als Basis für alle interessierten Entwickler dienen, die nicht jedes Mal das Rad neu erfinden wollen. Wer sich Inga mal in Aktion ansehen möchte, kann sich die Demoversion von Ermentrud herunterladen und ausprobieren. (site in German) |
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Read all about the Invasion Force project by Tony Belding. In short the project is an Empire sytle (for those of us with fond memories of Empire) strategic wargame. It is quite playable right now, for two or more people and has the beginnings of AI players. For the latest version (and any one of us can be coming out with it, so check all three sites), hunt around. Either here, at Tony's site (see links above) or at Ed Snyder's own Invasion Force Page. I'm (trying) to do the AI. |
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Author:
Tigerskunk
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Verified:
Nov 30, -0001
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id: 2198 |
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A horizontal SHMUP for the line of classic Commodore Amiga computers, Inviyya features 6 unique organic levels each with its own enemies and bosses, couple of weapon upgrades, 3 layer parallax scrolling and nice music and sfx. Should work on every existing classic Amiga with at least 512k Chip and any other form of 512kb extra RAM (chip, slow or fast), PAL or NTSC ( for NTSC I recommend some slight acceleration above standard 7mhz 68K. Game is extremely playable as it is on these systems, but it will look smoother in some rare situations with lots of enemies on screen with a bit extra accelerator oomph). |
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Author:
K|L|_eR
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Verified:
Nov 30, -0001
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id: 2123 |
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This site is born with the purpose of beeing a large ADF game database all in Italian language. So if you are looking for italian verisions of old Amiga games this is the right place ;) Soon the site will be translated also in English :) |
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Homepage of some OpenGB based games - Alybox, MenoBoxXmas, MenoBox and ImuBox |
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Author of AB3DII Leveled - This is a rewrite of the original set of editors. Nokidz Extension - AMOS Pro extension for fast sorting and some string formating. Disk-O-Tek - Powerfull database for your music collection. Pirates Editor - Save game editor/cheater for the classic Microprose game and more |
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Author:
n/a
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Verified:
Nov 30, -0001
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id: 274 |
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Makers of Genetic Species, Z3D online and more. |
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Author:
Dr.Zarkov
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Verified:
Nov 30, -0001
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id: 2034 |
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A page with MANY Amiga game HD installers |
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Author:
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Verified:
Oct 07, 2026
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id: 6108 |
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Moonstone: A Hard Days Knight (Mindscape, 1991) rebuilt from its 68k machine code into C++ on ACE, running on the Amiga 1200 (68020, AGA, Kickstart 3.x). It plays like the original, because it was checked against the original at every step. This repository holds none of Moonstone's data, art, music or code. The game reads all of that from your own copy of the three original disks every time it starts. |
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Mr UFO - the most glorious "gravity" game ever, almost. All right, the nice mister Ville Helin asked me to get rid of the old stuff on this page, so I did. Now you just have the newest version here. Mr UFO has finally been finished! After 218 days of hard work, I have managed to put the first full version of Mr UFO available on my homepage. You can download it by clicking here. |
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Total number of web sites found in this category: 117
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