AmigaSource.com - Temp Year 2024
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Nov 30, -0001
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id: 5097 |
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{The official document from January 17, 1986 by Jerry Morrison, Electronic Arts about the "EA IFF 85" Electronic Arts' standard for interchange format files. "ILBM"} |
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Nov 30, -0001
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id: 4653 |
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What is it about a computer that was introduced 36 years ago by a company that would be defunct 12 years later that engenders such passion that people still collect it to this day? We’re talking about the Commodore 64, of course, the iconic 8-bit wonder that along with the other offerings from Commodore International served as the first real computer to millions of us. There’s more to the passion that Commodore aficionados exhibit than just plain nostalgia, though, and a new documentary film, The Commodore Story, seeks to explore both the meteoric rise and fall of Commodore International. Judging from the official trailer below, this is a film anyone with the slightest interest in Commodore is not going to want to miss. |
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Nov 30, -0001
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id: 5077 |
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Programs come and go. They’ll get updated, see revisions, and eventually may end up being discontinued entirely. And given how long Commodore Amiga has been around, there are plenty of programs that once saw the limelight on our favorite computer platform, but have since fallen out of favor. Lets take a trip down memory lane with these beloved but forgotten Commodore Amiga programs. |
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Nov 30, -0001
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id: 4509 |
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In the distant 1990, a 3D modelling, animation and raytacing package was released to the world: Lightwave 3D – it was originally running on Amigas with the Video Toaster card, but later became available as a standalone software package as well. It went on to become available to other platforms besides the Amiga as well (which had the last release with v5.0r), being used in multiple Hollywood productions and independent films, and is still around today. But we’re interested in the Amiga version here, and specifically what we can do with it today. Yes, we’re a weird bunch of people, I know… |
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Nov 30, -0001
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id: 5157 |
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This "how-to" is more or less a walkthrough made due to the high amount of questions regarding SFS posted on several forums and mailing lists. This walkthrough covers everything from editing the kicklayout to the usage of tools like Media ToolBox and it's divided into sections for easier reading. 1. SLB 2. Kicklayout 3. MTB 4. Shell Commands |
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Nov 30, -0001
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id: 4895 |
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Here is some info I gathered from around the web concerning your Amigas boot sequence, and the error codes which your computer will provide to help pinpoint damage and issues. Do let me know if this info is correct or wrong! |
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Nov 30, -0001
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id: 4683 |
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sHaNsHe (Double H Tech) has created a new all-in-one accelerator for the A3000 and A4000 Amigas, which has some neat tricks up its sleeve. I set up my card and benchmark it against other accelerators. {Review done by Wrangler Amiga. Normally I tend to stay away from youtube videos but this one is seriously worth it!} |
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Nov 30, -0001
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id: 4960 |
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On June 14, 1984, Don Greenbaum, the Treasurer of Commodore International Limited, was at a secret meeting to negotiate the acquisition of Amiga Computer, Inc. This document was provided to Commodore by Amiga Computer, Inc to describe the Amiga computer. Don couldn't recall if the document was given to him at the June 14 meeting, or if he received it prior to the meeting. This document was generously contributed by Don Greenbaum. |
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Nov 30, -0001
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id: 5027 |
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A summer school dedicated to retro gaming, which invites both humanities and engineering to provide unique insights on retro gaming, both theoretical and practical, and opportunities for cross-fertilization among research fields. Supported by the ACM SIGSOFT and Cloanto. |
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Nov 30, -0001
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id: 5005 |
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Games That Weren’t has been running for a quarter of a century this year, which is not only staggering, but also a bit scary if I’m honest. For 25 years, we have been documenting and preserving as much unreleased software as we can for a variety of platforms. Though it all began with just the Commodore 64 at the start, the machine I grew up with and still play today. |
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Nov 30, -0001
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id: 4815 |
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30 years ago today, the home computer era came to an end with the bankruptcy of Commodore. For fans of the cult computers C64 and Amiga, it is a day of mourning |
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Nov 30, -0001
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id: 4720 |
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This page is the official homepage of 3D Object Converter for Windows / AmigaOS, a powerful 3D polygon model translation and interactive viewing shareware tool that allows arbitrary 3D model data to be imported from external sources, exported to various industry standard 3D file formats with great accuracy and quality. The program supports 885 file formats. It is available for Windows95/98/Me/NT x86, 2K/XP x86|x64, Vista x86|x64, Windows 7 x86|x64, Windows 8.x x86|x64, Windows 10 x86|x64, Windows 11 x64 and Windows Server 2003/2008/2008 R2/2012/2012 R2 x64, 2016 x64, 2019 x64 and AmigaOS 3.x / 4.x. |
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Nov 30, -0001
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id: 4921 |
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I’m doing a retrospective of 42 years on programming, concentrating on how the various computer differ from the current ones. Today I will talk about the Amiga. |
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Nov 30, -0001
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id: 4700 |
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An app that provides a mobile interface to Amiga Music Preservation database on iOS devices. |
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Nov 30, -0001
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id: 4670 |
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In this short article I’m going to show you different ways that upcoming 64-bit version Odyssey 2.0 can execute JavaScript code and performance implications of these choices. Some of the results are quite interesting, coming very close to modern-day (October 2024) Firefox performance. This is especially important taking into account that Odyssey 2.0 WebKit engine has been released in February 2019. |
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Nov 30, -0001
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id: 5021 |
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Analyses 68000 assembly source to profile resource and size data. For each instruction it will tell you. CPU cycles, Bus read cycles, Bus write cycles & Size in bytes |
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Nov 30, -0001
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id: 4807 |
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Legends of the Commodore 64 & Amiga scene {Dedicated memorial pages for Commodore & Amiga legends that are no longer with us} |
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Nov 30, -0001
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id: 5070 |
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This Guide gives an introduction to the Amiga E programming language and, to some extent, programming in general. |
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Nov 30, -0001
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id: 4585 |
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A guide to Guru Meditation Error Codes |
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Nov 30, -0001
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id: 4481 |
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Back in the summer, I put in an order for the then upcoming A600GS from AmigaKit. {...} Thought I’d do a quick write-up about how it has worked for me so far. I hope you’ll find it helpful if you are in the market for one, or of interest if you are just curious about it in general. |
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Nov 30, -0001
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id: 4963 |
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This tutorial also fitted in as an example for my first book The complete source of the example can be downloaded from the downloads page. Since the book is also intended for assembly programmers I decided to produce a similar example source to do the same GUI related things in assembly. This post is not as much a tutorial but more a accompanying text to the assembly source, which has also been made available on the download page |
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Nov 30, -0001
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id: 4911 |
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{Pictures, screenshots of the X1000 internals and it running various Linux distributions. Also older Linux kernels for the X1000 and X5000.} |
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Nov 30, -0001
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id: 4871 |
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I have written a program called ADF Sender Terminal, which should make it easy to get your ADF files back to your Amiga or from Amiga to PC. Since V1.2 both directions are possible. Transwarp allows a baudrate up to 115200 from Amiga to PC. V 1.3 and higher can send single tracks. This progarm is useful for Amiga Computers with little RAM (512k,1MB) System requirements: 32Bit Windows (e.g.: 95/98/ME/NT/2000/XP) |
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Nov 30, -0001
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id: 4912 |
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User Name: tabor. Password: amigaone {VArious Linux kernals, application, utilities, games and more} |
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Nov 30, -0001
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id: 4966 |
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So, the hardware is installed, and I've successfully booted from the Emergency USB recovery stick. What now? Partitioning the SSD drive of course. Now this may sound like a simple task and, in general, it is. The most difficult part is deciding how many partitions, what they will be used for, and how big each one should be. |
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