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Service and Repair (Country)
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AmigaSource.com - Temp Year 2023
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Nov 30, -0001
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id: 3599 |
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Zero Defects was founded in 1988 by Repeater (me... initially I was named Elektro), Terminator and Xenio. Intention was to found the first REAL Italian demo group as, infact the Italian scene was ruled by the always lame IBB (Italian Bad Boys)... It took not much from the founding to release our first demo called PARALLAX, this genuine piece of code was realized by Terminator (the glorious coder), as it came out it totally blasted the lame Italian scene... the first real demo from an Italian group was there and it kicked... |
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Nov 30, -0001
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id: 3545 |
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In today’s post, I’ll be looking at ZGloom, which is a C++ re-implementation of Gloom from classic Amiga. The source code was made freely available by the developers, but it is in 68K Assembler. The code has partly been converted manually to C++ and put in an SDL2 framework. ZGloom was done by Swizpig. BeWorld ported it to MorphOS, and Javier de las Rivas brought it to AmigaOS 4, with some help and tips from Salass00, Kas1e, and Samo79. |
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Nov 30, -0001
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id: 4225 |
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I am your host, Bo Zimmerman, and this is my web page.. These pages cater only to folks of both taste and distinction. The first test of whether you fit this category is your reaction to the following picture. If your heart begins to race at the sight of this awesome computer, then you may want to check out my Commodore Web Page or take a look at the GEOS Web Page for some great stuff. If you like old BBS programs, my BBS Programs Web Page is another fun stop. If you REALLY like Commodore though, you might want to just to check out my collection in the Commodore Gallery and oogle to your heart's content |
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Nov 30, -0001
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id: 3623 |
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This is a Zorro-expansion card for the big Amigas (A2000/300/4000 or A500 with Zorro-interface). It has a SANAII-compatible Ethernet driver, an AT-BUS compatible IDE controller and a clockport for variuous expansions like a RapidRoard from Individual Computers. |
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Nov 30, -0001
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id: 4243 |
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Tutorials will be uploaded periodically. To set the ball rolling, the first one's taken from the WaveGuide© Manual. I'll do my best to incorporate the tutorials I upload into the manual itself. At the moment, WaveGuide contains sixteen Tutorials covering the basic to more complex functions of LightWave3D. If you have an interesting problem, or you've figured a cool way of doing something, let me know and if it's of general interest, I'll put it on the site. {The Maximum Smoothing Angle, How to Create a Perfect Boing Ball, How to do Decals, Creating a Basking Shark Object, How to Create the 'Ocean' Scene & Displacement Mapping a Texture} |
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Total number of web sites found in this category: 980
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