AmigaSource.com - Temp Year
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Nov 30, -0001
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id: 4798 |
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A multi-institutional team of new-media artists, computer experts, and museum professionals have discovered a dozen previously unknown experiments by Andy Warhol (BFA, 1949) on aging floppy disks from 1985. The purely digital images, “trapped” for nearly 30 years on Amiga® floppy disks stored in the archives collection of The Andy Warhol Museum (AWM), were discovered and extracted by members of the Carnegie Mellon University (CMU) Computer Club, with assistance from the AWM’s staff, CMU’s Frank-Ratchye STUDIO for Creative Inquiry (FRSCI), the Hillman Photography Initiative at the Carnegie Museum of Art (CMOA), and New York based artist Cory Arcangel. |
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Nov 30, -0001
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id: 4218 |
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The Prevue software (internally named ESQ) was used to power the Prevue Channel from its inception in 1988. In the US, it was phased out in 2000, and replaced by the Windows-based Hollywood platform. In other markets, it was maintained until 2002. Like EPG Sr., Prevue ran on the Amiga platform. |
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Nov 30, -0001
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id: 4915 |
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The Prevue software (internally named ESQ) was used to power the Prevue Channel from its inception in 1988. In the US, it was phased out in 2000, and replaced by the Windows-based Hollywood platform. In other markets, it was maintained until 2002. Like EPG Sr., Prevue ran on the Amiga platform. |
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Nov 30, -0001
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id: 5559 |
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{Current search results fop the 3d models} |
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Nov 30, -0001
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id: 3619 |
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Prismatic Realms, Inc. is an independent video game developer based near Halifax, Canada. Our primary focus is the creation of video games that are inspired by, or are remakes, sequels, and spiritual successors of the classics while still retaining their original charm and essence. By classic games we are, of course, referring to the 2D gaming era of arcades, computer systems and video game consoles of the 70's, 80's and 90's. Systems such as the Commodore 64, Amiga, Nintendo Entertainment System, Super NES, Sega Genesis and the original PlayStation. While these systems were the birthplace of many of the game concepts that we find in today's games, they are not our only source of inspiration. "Our mission is to channel this tempest of nostalgic energy into creating the kinds of games that reminds us of the ones we grew up playing, albeit with a bit of modern design and flair thrown into the mix.". Commodore 64 & Amiga game music remade as Hollywood style epic film scores. |
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Nov 30, -0001
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id: 2504 |
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ProAction. It's a bit of a bad pun on the name of the GUI toolkit this system supports. Reaction. ProAction. Is basically an ARexx host, there are many about, this one is designed to provide GUI's for scripts (or even full programs!). The difference with ProAction is that whilst the script is sending commands to the ProAction server, the server is sending a separate stream of commands to the scripts own ARexx port. It can be used by any scripting language that can both send ARexx commands and implment it's own ARexx port. So that might mean Python using the arexx module thatcomes with the official AmigaOS version, perl using the arexx module from perl_Reaction (Hmmmm....) or even ARexx! (using rexxsupport.library). |
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Nov 30, -0001
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id: 3047 |
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A nice, detailed write up about the various choices and a walk though of setting up a system using Colanto ROMs, OS 3.1, 3.5 & 3.9 and various tips and tricks. |
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Nov 30, -0001
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id: 5302 |
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AMOS was an extremely popular programming language for amateurs on the Amiga, derived from STOS on the Atari ST. Its command set and features made it ideal for making games, so many were made. AMOS was later challenged by Acid Software's Blitz Basic, with which even commercial games were made. |
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Nov 30, -0001
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id: 2892 |
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It was hard for me not to go completely over the top for the Commodore Amiga when I became aware of it in 1985. Here was a machine incredible graphics, stunning sound, amazing games, and a general sense that the thing could do most anything. I wasn't the only one; Amigas are still in use to this day for professional graphics work and video editing. But at the time, it just changed everything. Here's some files discussing the minutae of being a programmer on the Amiga. {lots of good info 'older' found here} |
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Nov 30, -0001
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id: 4519 |
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AMOS BASIC is a fun, powerful, and user-friendly game programming language and environment for the Amiga. In this video we look at installing AMOS in a couple of easy way... Amiga AMOS Basic Programming Tutorials: Installing AMOS, Loading images and configuring AMOS screens, “Dual Playfield”, Bobs and Sprites, Maps and Scrolling, Better Tile Scrolling, AMOS AMAL Animation Programming & Playable Shoot-Em-Up Game |
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Nov 30, -0001
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id: 5531 |
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{...} In the fall of 1986, Eric Graham discovered that the Amiga 1000 personal computer, running at a meager 7.16 MHz, was powerful enough to ray trace simple 3D scenes. His test animation consisted of an abstract, humanoid robot juggling 3 mirrored balls. It stunned the Amiga community including the executives at Commodore, who later acquired the rights to the animation for promotional purposes. |
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Nov 30, -0001
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id: 3651 |
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Gemini is a new internet technology supporting an electronic library of interconnected text documents. That's not a new idea, but it's not old fashioned either. It's timeless, and deserves tools which treat it as a first class concept, not a vestigial corner case. Gemini isn't about innovation or disruption, it's about providing some respite for those who feel the internet has been disrupted enough already. We're not out to change the world or destroy other technologies. We are out to build a lightweight online space where documents are just documents, in the interests of every reader's privacy, attention and bandwidth. |
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Nov 30, -0001
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id: 3130 |
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A fun looking "Commando" type game but on the moon. Really well done. |
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Nov 30, -0001
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id: 2726 |
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The ultimate mouse adapter for retrocomputers . |
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Nov 30, -0001
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id: 4574 |
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Project Osiris is a remake/reimagining of the Amiga FPS game Alien Breed 3D, using the GZDoom engine. {windows} |
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Nov 30, -0001
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id: 2873 |
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This project is a reimplementation of WarpOS for AmigaOS 4 (work in progress). It's aim is to support all the current flavors of machines running AmigaOS 4 including the X5000. At this moment 95% of all WarpOS functions are implemented. |
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Nov 30, -0001
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id: 2872 |
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This project is an attempt at reimplementation of WarpOS for Sonnet Crescendo 7200 and other PPC PCI cards. The main part of the project is a library, which aims at API and ABI compatibility with WarpOS powerpc.library. This project is in a beta stage of development. |
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Nov 30, -0001
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id: 2728 |
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Looking for touchscreen drivers? AlfredOne is hard at work and currently has two working drivers. |
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Nov 30, -0001
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id: 3761 |
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This is a site dedicated to the legendary Amiga computer. Here I will collect my software projects for the classic and new Amiga like operating systems. I'm an old amiga user and fan, and a novice amiga programmer. I hope to do something useful for the Amiga Community. |
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Nov 30, -0001
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id: 3773 |
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This is my first attempt to write a driver for an Amiga-like operative system. I needed to use a special touchscreen, so i decided to write this driver. This is a very preliminary version for AmigaOS4. It lacks many features, but it's quite usable. Note that the Poseidon USB Stack (used by AROS and MORPHOS) already supports eGalax touchscreens. |
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Nov 30, -0001
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id: 4038 |
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A testing-ground for wannabe projects and/or wasted possibilities... The following AMIGA Games were made for test purposes and written in AMOS language. The programs contain elements that have either not been completed, have not yet been used, or there are elements in it that cannot be used in a complete game. Each of them has its own charm, so it is possible that one or the other will become something more in the future. |
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Nov 30, -0001
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id: 3522 |
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{bugfix and information about the Prometheus PCI board} |
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Nov 30, -0001
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id: 3891 |
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Amiga Zorro III to PCI bridge, introduced in 2001, opensourced in 2012. Prometheus is my most complicated (so far) hardware design. It has been done for Matay in 2000. It is a bridge joining traditional asynchronous Zorro III Amiga expansion bus with standard PCI. It allows for using PCI expansion cards in Amiga 3000 and 4000. Unfortunately only 250 boards have been produced. Thanks to agreement of all parties involved, the design can be opened to the public.. |
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Nov 30, -0001
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id: 4612 |
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From Amiga Inc website in 1999. “The Amiga Multimedia Convergence Computer (Amiga MCC) - a hardware/software platform specifically designed to meld outstanding multimedia performance, a new level of ease of use, transparent access to the Internet and, through home networking, access to a growing family of Amiga-compatible devices around the home. |
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Nov 30, -0001
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id: 4679 |
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Prototypes, Rebuilds, and other new Amiga projects that just dont quite fit anywhere else on the web site will end up in here. if you know of any Amiga project that should be covered let me know. Amiga Fantasy, AmigaCD64, Natami & Amiga A1000 Laptop |
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