AmigaSource.com - Temp Year 2023
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Nov 30, -0001
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id: 3858 |
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Short note, so it can be found by those searching the Web for this screw. They sell in lots of 100 for a couple of US dollars. M3 8 mm (dull end) screws [M3, 8 mm, Zinc, Steel, Pan Head] {and} M3 6 mm (dull end) screws |
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Nov 30, -0001
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id: 3757 |
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How about playing some Flashback on AmigaOS 4? Flashback was released back in 1992 by Delphine Software International, but back then there was no AmigaOS 4 to be released to. A good developer, going by the name Gregory Montoir, recreated Flashback's engine to be able to run it on any modern system. Today, I released the port of REminiscence 0.5.1 for AmigaOS 4. There was a release for AmigaOS 4 of this engine, but it was already 14 years old. So, I grabbed the latest available source code and I gave it a try. |
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Nov 30, -0001
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id: 3840 |
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I write software mostly for MorphOS and AmigaOS, (both classic AmigaOS 3 and modern AmigaOS 4), sometimes also AROS. All of these operating systems are based on AmigaOS. I've also done a few small applications for Windows. My programming language of choice is C, I also have written code in C++, Lua, Amiga E and PHP, as well as M68k and PowePC assembler. DigiBooster 3, music tracker for MorphOS and AmigaOS, Reggae, media processing framework for MorphOS, Sudominator, sudoku solver and hinter, GammaMeter, monitor gamma coefficient measurement tool, AppendDate, a versatile shell tool for adding dates to filenames, DateCalc, date calculator using proleptic gregorian calendar, AudioToClip, shell tool for placing audio files in the system clipboard, DigiRoller, a standalone DigiBooster module player and renderer., MorphOS Programmer's Handbook, an e-book about MorphOS programming. |
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Nov 30, -0001
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id: 4229 |
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Port Commodore was the name of a Commodore 64 BBS running Image BBS software, the sysop of Port Commodore (the BBS) was Fred Dart (also known by his handle, the Chief or Image Fred), Fred was one of the founders of Image BBS, which was the software my BBS was running on. Fred's Board, Port Commodore, was part of the many Commodore BBS networks ending with one of the more amazing projects the Comm-Net project connecting together many different Commodore BBS networks (of various BBS software). Fred passed away a few years back, I'm sure happy to see his contribution in communication entertained so many people. It was such a good name to let pass I decided to pick it up for my entry onto the internet and it has stuck well with me so far. ion |
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Nov 30, -0001
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id: 4160 |
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Nov 30, -0001
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id: 4107 |
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This section of the website contains in depth technical articles about the Amiga chipset in general, commonly seen effects and how they’re done as well as articles featuring my own ideas and tricks. {Articles on: assembly source and explanation about Dual Layer Graphics, Copper Chunky, CPU Asissted Blitting, Audio Mixing for Games, Free Form Sprite Layer & Dual Playfield ‘Fast Bobs’} |
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Nov 30, -0001
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id: 3877 |
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PowerShark is a next-generation power adapter for the Amiga line of computers - A500, A600 and A1200. It provides stable, high quality power, perfect for continuous long-term operation of even the most expanded configurations. Utilizing any 12V-capable USB-C power supply for the first stage conversion, PowerShark allows users to tap into a vast array of affordable and readily available “power bricks” for their Amiga system. Furthermore, portable USB-C “chargers” are also supported, bringing the dream of battery-operated Amigas to life. And it works flawlessly with magnetic USB-C adapters, too, ensuring an accident-free environment similar to “MagSafe”. |
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Nov 30, -0001
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id: 4266 |
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Welcome to worlds biggest (unofficial) PowerUP Support Homepage. This page is primarily build to give the users a platform with all important information and current software for the PowerUP system by phase5 digital products. The PowerUP system by phase5 digital products was the first and is still the only available PowerPC Upgrade for Amiga systems. |
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Nov 30, -0001
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id: 4218 |
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The Prevue software (internally named ESQ) was used to power the Prevue Channel from its inception in 1988. In the US, it was phased out in 2000, and replaced by the Windows-based Hollywood platform. In other markets, it was maintained until 2002. Like EPG Sr., Prevue ran on the Amiga platform. |
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Nov 30, -0001
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id: 3619 |
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Prismatic Realms, Inc. is an independent video game developer based near Halifax, Canada. Our primary focus is the creation of video games that are inspired by, or are remakes, sequels, and spiritual successors of the classics while still retaining their original charm and essence. By classic games we are, of course, referring to the 2D gaming era of arcades, computer systems and video game consoles of the 70's, 80's and 90's. Systems such as the Commodore 64, Amiga, Nintendo Entertainment System, Super NES, Sega Genesis and the original PlayStation. While these systems were the birthplace of many of the game concepts that we find in today's games, they are not our only source of inspiration. "Our mission is to channel this tempest of nostalgic energy into creating the kinds of games that reminds us of the ones we grew up playing, albeit with a bit of modern design and flair thrown into the mix.". Commodore 64 & Amiga game music remade as Hollywood style epic film scores. |
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Nov 30, -0001
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id: 3651 |
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Gemini is a new internet technology supporting an electronic library of interconnected text documents. That's not a new idea, but it's not old fashioned either. It's timeless, and deserves tools which treat it as a first class concept, not a vestigial corner case. Gemini isn't about innovation or disruption, it's about providing some respite for those who feel the internet has been disrupted enough already. We're not out to change the world or destroy other technologies. We are out to build a lightweight online space where documents are just documents, in the interests of every reader's privacy, attention and bandwidth. |
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Nov 30, -0001
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id: 3761 |
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This is a site dedicated to the legendary Amiga computer. Here I will collect my software projects for the classic and new Amiga like operating systems. I'm an old amiga user and fan, and a novice amiga programmer. I hope to do something useful for the Amiga Community. |
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Nov 30, -0001
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id: 3773 |
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This is my first attempt to write a driver for an Amiga-like operative system. I needed to use a special touchscreen, so i decided to write this driver. This is a very preliminary version for AmigaOS4. It lacks many features, but it's quite usable. Note that the Poseidon USB Stack (used by AROS and MORPHOS) already supports eGalax touchscreens. |
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Nov 30, -0001
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id: 4038 |
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A testing-ground for wannabe projects and/or wasted possibilities... The following AMIGA Games were made for test purposes and written in AMOS language. The programs contain elements that have either not been completed, have not yet been used, or there are elements in it that cannot be used in a complete game. Each of them has its own charm, so it is possible that one or the other will become something more in the future. |
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Nov 30, -0001
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id: 3522 |
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{bugfix and information about the Prometheus PCI board} |
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Nov 30, -0001
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id: 3891 |
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Amiga Zorro III to PCI bridge, introduced in 2001, opensourced in 2012. Prometheus is my most complicated (so far) hardware design. It has been done for Matay in 2000. It is a bridge joining traditional asynchronous Zorro III Amiga expansion bus with standard PCI. It allows for using PCI expansion cards in Amiga 3000 and 4000. Unfortunately only 250 boards have been produced. Thanks to agreement of all parties involved, the design can be opened to the public.. |
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Nov 30, -0001
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id: 4436 |
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Continuation of the ProTracker 2 series for Amiga 68k, based on a disassembly and re-source of ProTracker 2.3D. |
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Nov 30, -0001
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id: 3562 |
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I really wanted a PS/2 to Amiga adapter, so I ended up making this PCB in Eagle CAD based on information freely available on the Internet. I ended up making one that can use both USB and PS/2 connector, and the option to change between Amiga and Atari ST mode with jumpers. It also works on Commodore 64 in certain applications. |
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Nov 30, -0001
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id: 3648 |
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ProTracker 2 clone for Windows/macOS/Linux, by 8bitbubsy. Aims to be a highly accurate clone of the classic ProTracker 2.3D software for Amiga. Has additional audio filters and audio mixer improvements to make it sound close to a real Amiga computer. |
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Nov 30, -0001
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id: 4352 |
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{Still has link to PureBasic 4.00 fullversion (OpenSource) for AmigaOS} Purebasic is a modern BASIC programming language. The key features of PureBasic are portability (Windows, Linux, OS X and Raspberry supported with the same source code), the production of very fast and optimized native 32-bit or 64-bit executables and, of course, the very simple BASIC language syntax. PureBasic has been created for the beginner and expert alike. We have put a lot of effort into its conception to produce a fast, reliable system and friendly BASIC compiler. The full documentation can be found here. |
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Nov 30, -0001
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id: 4164 |
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PyDPainter. A usable pixel art program written in Python. About PyDPainter, pronounced "Pied Painter" (like Pied Piper), is an attempt to create a usable pixel art program in Python using PyGame. The original inspiration came from the Commodore Amiga version of Deluxe Paint released by Electronic Arts in 1985. |
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Author:
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Nov 30, -0001
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id: 4163 |
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A usable pixel art program written in Python. Mark Riale. PyDPainter, pronounced "Pied Painter" (like Pied Piper), is an attempt to create a usable pixel art program in Python using PyGame. The original inspiration came from the Commodore Amiga version of Deluxe Paint released by Electronic Arts in 1985. Recently, with a resurgence of all things "retro," low-resolution pixel art and limited color palettes have become popular once again. Many tools to deal with this medium are either too complicated or too crude. This project is an attempt to bring back an old but reliable tool and enhance it with some features to help it better coexist in the modern world |
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Nov 30, -0001
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id: 4147 |
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Project Qmiga is to help collaboration in Amiga related development of QEMU. |
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Nov 30, -0001
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id: 4306 |
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Project Qmiga (???) is meant to be a place for Amiga related QEMU development and is to help collaboration and host work in progress that is not yet ready for inclusion in QEMU. Consequently, code hosted here is not yet ready for general use (may not even work) and is mostly interesting only for developers who may want to contribute to help finishing it. End users willing to run it for other than testing and development should better use what is already in QEMU where finished results will be upstreamed. |
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Nov 30, -0001
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id: 4296 |
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This subproject is about implementing emulation of Pegasos2 board which can run Linux and several Amiga like and other OSes. |
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