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  Plastic case screws for the A500/A600/A1200
  Author:   Verified: Nov 30, -0001   id: 3858
  Short note, so it can be found by those searching the Web for this screw. They sell in lots of 100 for a couple of US dollars. M3 8 mm (dull end) screws [M3, 8 mm, Zinc, Steel, Pan Head] {and} M3 6 mm (dull end) screws
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Sep 07, 2023 [Suggest Edit]  
 
  Playing Flashback on AmigaOS 4
  Author:   Verified: Nov 30, -0001   id: 3757
  How about playing some Flashback on AmigaOS 4? Flashback was released back in 1992 by Delphine Software International, but back then there was no AmigaOS 4 to be released to. A good developer, going by the name Gregory Montoir, recreated Flashback's engine to be able to run it on any modern system. Today, I released the port of REminiscence 0.5.1 for AmigaOS 4. There was a release for AmigaOS 4 of this engine, but it was already 14 years old. So, I grabbed the latest available source code and I gave it a try.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 05, 2023 [Suggest Edit]  
 
  Playing With Code. The homepage of Grzegorz Kraszewski {ARCHIVED 27 Jun 2012}
  Author:   Verified: Nov 30, -0001   id: 3840
  I write software mostly for MorphOS and AmigaOS, (both classic AmigaOS 3 and modern AmigaOS 4), sometimes also AROS. All of these operating systems are based on AmigaOS. I've also done a few small applications for Windows. My programming language of choice is C, I also have written code in C++, Lua, Amiga E and PHP, as well as M68k and PowePC assembler. DigiBooster 3, music tracker for MorphOS and AmigaOS, Reggae, media processing framework for MorphOS, Sudominator, sudoku solver and hinter, GammaMeter, monitor gamma coefficient measurement tool, AppendDate, a versatile shell tool for adding dates to filenames, DateCalc, date calculator using proleptic gregorian calendar, AudioToClip, shell tool for placing audio files in the system clipboard, DigiRoller, a standalone DigiBooster module player and renderer., MorphOS Programmer's Handbook, an e-book about MorphOS programming.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Sep 15, 2023 [Suggest Edit]  
 
  Port Commodore
  Author:   Verified: Nov 30, -0001   id: 4229
  Port Commodore was the name of a Commodore 64 BBS running Image BBS software, the sysop of Port Commodore (the BBS) was Fred Dart (also known by his handle, the Chief or Image Fred), Fred was one of the founders of Image BBS, which was the software my BBS was running on. Fred's Board, Port Commodore, was part of the many Commodore BBS networks ending with one of the more amazing projects the Comm-Net project connecting together many different Commodore BBS networks (of various BBS software). Fred passed away a few years back, I'm sure happy to see his contribution in communication entertained so many people. It was such a good name to let pass I decided to pick it up for my entry onto the internet and it has stuck well with me so far. ion
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Mar 05, 2023 [Suggest Edit]  
 
  POV: My Real Grand Theft Auto Story
  Author:   Verified: Nov 30, -0001   id: 4160
  {google translated link}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Apr 09, 2023 [Suggest Edit]  
 
  Power Programs. Software & more for Commodore computers
  Author:   Verified: Nov 30, -0001   id: 4107
  This section of the website contains in depth technical articles about the Amiga chipset in general, commonly seen effects and how they’re done as well as articles featuring my own ideas and tricks. {Articles on: assembly source and explanation about Dual Layer Graphics, Copper Chunky, CPU Asissted Blitting, Audio Mixing for Games, Free Form Sprite Layer & Dual Playfield ‘Fast Bobs’}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Apr 23, 2023 [Suggest Edit]  
 
  PowerShark
  Author:   Verified: Nov 30, -0001   id: 3877
  PowerShark is a next-generation power adapter for the Amiga line of computers - A500, A600 and A1200. It provides stable, high quality power, perfect for continuous long-term operation of even the most expanded configurations. Utilizing any 12V-capable USB-C power supply for the first stage conversion, PowerShark allows users to tap into a vast array of affordable and readily available “power bricks” for their Amiga system. Furthermore, portable USB-C “chargers” are also supported, bringing the dream of battery-operated Amigas to life. And it works flawlessly with magnetic USB-C adapters, too, ensuring an accident-free environment similar to “MagSafe”.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Aug 22, 2023 [Suggest Edit]  
 
  PowerUP Amiga Goes Power PC
  Author:   Verified: Nov 30, -0001   id: 4266
  Welcome to worlds biggest (unofficial) PowerUP Support Homepage. This page is primarily build to give the users a platform with all important information and current software for the PowerUP system by phase5 digital products. The PowerUP system by phase5 digital products was the first and is still the only available PowerPC Upgrade for Amiga systems.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Feb 26, 2023 [Suggest Edit]  
 
  Prevue (ESQ)
  Author:   Verified: Nov 30, -0001   id: 4218
  The Prevue software (internally named ESQ) was used to power the Prevue Channel from its inception in 1988. In the US, it was phased out in 2000, and replaced by the Windows-based Hollywood platform. In other markets, it was maintained until 2002. Like EPG Sr., Prevue ran on the Amiga platform.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Mar 13, 2023 [Suggest Edit]  
 
  Prismatic Realms
  Author:   Verified: Nov 30, -0001   id: 3619
  Prismatic Realms, Inc. is an independent video game developer based near Halifax, Canada. Our primary focus is the creation of video games that are inspired by, or are remakes, sequels, and spiritual successors of the classics while still retaining their original charm and essence. By classic games we are, of course, referring to the 2D gaming era of arcades, computer systems and video game consoles of the 70's, 80's and 90's. Systems such as the Commodore 64, Amiga, Nintendo Entertainment System, Super NES, Sega Genesis and the original PlayStation. While these systems were the birthplace of many of the game concepts that we find in today's games, they are not our only source of inspiration. "Our mission is to channel this tempest of nostalgic energy into creating the kinds of games that reminds us of the ones we grew up playing, albeit with a bit of modern design and flair thrown into the mix.". Commodore 64 & Amiga game music remade as Hollywood style epic film scores.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Nov 17, 2023 [Suggest Edit]  
 
  Project Gemini
  Author:   Verified: Nov 30, -0001   id: 3651
  Gemini is a new internet technology supporting an electronic library of interconnected text documents. That's not a new idea, but it's not old fashioned either. It's timeless, and deserves tools which treat it as a first class concept, not a vestigial corner case. Gemini isn't about innovation or disruption, it's about providing some respite for those who feel the internet has been disrupted enough already. We're not out to change the world or destroy other technologies. We are out to build a lightweight online space where documents are just documents, in the interests of every reader's privacy, attention and bandwidth.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Nov 08, 2023 [Suggest Edit]  
 
  Project4A Software For Amigans
  Author:   Verified: Nov 30, -0001   id: 3761
  This is a site dedicated to the legendary Amiga computer. Here I will collect my software projects for the classic and new Amiga like operating systems. I'm an old amiga user and fan, and a novice amiga programmer. I hope to do something useful for the Amiga Community.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 05, 2023 [Suggest Edit]  
 
  Projects For Amiga - eGalaxTouch4A {ARCHIVED 20 Jan 2012}
  Author:   Verified: Nov 30, -0001   id: 3773
  This is my first attempt to write a driver for an Amiga-like operative system. I needed to use a special touchscreen, so i decided to write this driver. This is a very preliminary version for AmigaOS4. It lacks many features, but it's quite usable. Note that the Poseidon USB Stack (used by AROS and MORPHOS) already supports eGalax touchscreens.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 05, 2023 [Suggest Edit]  
 
  Projects in the attic
  Author:   Verified: Nov 30, -0001   id: 4038
  A testing-ground for wannabe projects and/or wasted possibilities... The following AMIGA Games were made for test purposes and written in AMOS language. The programs contain elements that have either not been completed, have not yet been used, or there are elements in it that cannot be used in a complete game. Each of them has its own charm, so it is possible that one or the other will become something more in the future.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: May 29, 2023 [Suggest Edit]  
 
  Prometheus - Open Source
  Author:   Verified: Nov 30, -0001   id: 3522
  {bugfix and information about the Prometheus PCI board}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 17, 2023 [Suggest Edit]  
 
  Prometheus PCI Bridge
  Author:   Verified: Nov 30, -0001   id: 3891
  Amiga Zorro III to PCI bridge, introduced in 2001, opensourced in 2012. Prometheus is my most complicated (so far) hardware design. It has been done for Matay in 2000. It is a bridge joining traditional asynchronous Zorro III Amiga expansion bus with standard PCI. It allows for using PCI expansion cards in Amiga 3000 and 4000. Unfortunately only 250 boards have been produced. Thanks to agreement of all parties involved, the design can be opened to the public..
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Aug 22, 2023 [Suggest Edit]  
 
  ProTracker 2.3F for Amiga
  Author:   Verified: Nov 30, -0001   id: 4436
  Continuation of the ProTracker 2 series for Amiga 68k, based on a disassembly and re-source of ProTracker 2.3D.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jan 16, 2023 [Suggest Edit]  
 
  PS/2 to Amiga/Atari adapter
  Author:   Verified: Nov 30, -0001   id: 3562
  I really wanted a PS/2 to Amiga adapter, so I ended up making this PCB in Eagle CAD based on information freely available on the Internet. I ended up making one that can use both USB and PS/2 connector, and the option to change between Amiga and Atari ST mode with jumpers. It also works on Commodore 64 in certain applications.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 08, 2023 [Suggest Edit]  
 
  pt2-clone
  Author:   Verified: Nov 30, -0001   id: 3648
  ProTracker 2 clone for Windows/macOS/Linux, by 8bitbubsy. Aims to be a highly accurate clone of the classic ProTracker 2.3D software for Amiga. Has additional audio filters and audio mixer improvements to make it sound close to a real Amiga computer.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Nov 08, 2023 [Suggest Edit]  
 
  PUREBASIC
  Author:   Verified: Nov 30, -0001   id: 4352
  {Still has link to PureBasic 4.00 fullversion (OpenSource) for AmigaOS} Purebasic is a modern BASIC programming language. The key features of PureBasic are portability (Windows, Linux, OS X and Raspberry supported with the same source code), the production of very fast and optimized native 32-bit or 64-bit executables and, of course, the very simple BASIC language syntax. PureBasic has been created for the beginner and expert alike. We have put a lot of effort into its conception to produce a fast, reliable system and friendly BASIC compiler. The full documentation can be found here.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Feb 06, 2023 [Suggest Edit]  
 
  PyDPainter
  Author:   Verified: Nov 30, -0001   id: 4164
  PyDPainter. A usable pixel art program written in Python. About PyDPainter, pronounced "Pied Painter" (like Pied Piper), is an attempt to create a usable pixel art program in Python using PyGame. The original inspiration came from the Commodore Amiga version of Deluxe Paint released by Electronic Arts in 1985.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Apr 09, 2023 [Suggest Edit]  
 
  PyDPainter - Relase 1.0.5
  Author:   Verified: Nov 30, -0001   id: 4163
  A usable pixel art program written in Python. Mark Riale. PyDPainter, pronounced "Pied Painter" (like Pied Piper), is an attempt to create a usable pixel art program in Python using PyGame. The original inspiration came from the Commodore Amiga version of Deluxe Paint released by Electronic Arts in 1985. Recently, with a resurgence of all things "retro," low-resolution pixel art and limited color palettes have become popular once again. Many tools to deal with this medium are either too complicated or too crude. This project is an attempt to bring back an old but reliable tool and enhance it with some features to help it better coexist in the modern world
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Apr 09, 2023 [Suggest Edit]  
 
  Qmiga
  Author:   Verified: Nov 30, -0001   id: 4147
  Project Qmiga is to help collaboration in Amiga related development of QEMU.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Apr 16, 2023 [Suggest Edit]  
 
  QMiga
  Author:   Verified: Nov 30, -0001   id: 4306
  Project Qmiga (???) is meant to be a place for Amiga related QEMU development and is to help collaboration and host work in progress that is not yet ready for inclusion in QEMU. Consequently, code hosted here is not yet ready for general use (may not even work) and is mostly interesting only for developers who may want to contribute to help finishing it. End users willing to run it for other than testing and development should better use what is already in QEMU where finished results will be upstreamed.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Feb 18, 2023 [Suggest Edit]  
 
  Qmiga Pegasos2 Emulation
  Author:   Verified: Nov 30, -0001   id: 4296
  This subproject is about implementing emulation of Pegasos2 board which can run Linux and several Amiga like and other OSes.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Feb 21, 2023 [Suggest Edit]  
 

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