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Service and Repair (Country)
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AmigaSource.com - Temp Year
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Nov 30, -0001
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id: 2612 |
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Source code to Symphonie found on Aminet. |
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Nov 30, -0001
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id: 2682 |
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Dopus5 for all Amiga platforms (AmigaOS3, AmigaOS4, MorphOS and AROS). After acquiring the sources from the original authors (GPSoft) this project was started to coordinate the porting of the sources to all modern Amigaoid platforms like AmigaOS4, MorphOS, AROS as well as updating it for the original AmigaOS3 platform. |
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Nov 30, -0001
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id: 4725 |
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The South West Amiga Group (SWAG) originally formed in December 1997. They met once a month in Bristol to discuss their favourite computer. The group continued in various forms until 2005 when the group finally disbanded. |
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Nov 30, -0001
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id: 5647 |
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{youtube} Here's a real blast from the past! This animation was produced in 1992 by Tobias Richter using assorted high-powered Commodore Amiga computers. It may look a bit dated now but back in '92 it was real eye-popping stuff! Tobias Richter produced many fine rendered animations on the Commodore Amiga back in the day - many of which were released on disk by 17 Bit Software (a UK based PD library). {...} I hope you enjoy this video and it brings back some memories of the good old days of the Commodore Amiga. |
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Nov 30, -0001
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id: 3067 |
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An SPI bus controller (Serial Peripheral Interface) designed for the clock port of the Amiga A1200 computer. The SPI MasterBus CP controller allows connecting various peripherals designed for the SPI bus. It provides a possibility of extending A1200‘s capabilities with SD card readers, RTC modules, ethernet controllers, Flash and EEPROM memories, etc. |
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Nov 30, -0001
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id: 2689 |
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During my restorations, I’ve often found it impossible to bring back a computer case to its former glory without using a spray paint. I’ve mastered my retr0brighting skills to the max but sometimes the plastic is so unevenly yellowed that it cannot be retr0brighted evenly. Sometimes, some plastics become over retr0brighted. Very often there is a need to fill cracks or holes with a putty and spray painting it afterward is simply a must. |
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Nov 30, -0001
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id: 3698 |
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Simple QoL tool for splitting a spritesheet image into separate images to be used in Scorpion Engine. This allows user to save time when updating spritesheets by automating this process. |
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Nov 30, -0001
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id: 4531 |
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Disregarding the specific intent of the designers, though, I also think it’s interesting to repeat the exercise moving from the Atari 800 to the Amiga 500; many of the Amiga Original Chip Set’s design decisions around sprites feel like reactions to pain points when developing for the 800, while a few others feel like they’re preserving some old design decisions in the Ataris. |
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Nov 30, -0001
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id: 5796 |
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This application based on the SQLite database engine and lets you create, view and modify databases. The database handling can happen via the GUI or there is an SQL command shell to serve any needs. There is a preliminary support for open xml spreadsheet files which can be converted to databases and even to native Amiga spreadsheets. |
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Nov 30, -0001
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id: 4723 |
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squirtd is a small server (the executable is less than 5kb) that lets you remotely manage your Amiga over TCP/IP using set of command lines tools running on a modern system. This project has two main purposes for me. I want to be able to quickly transfer, install and automatically test games that I am developing on various Amigas from Makefiles; and incrementally back those Amigas up into git repos. |
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Nov 30, -0001
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id: 4426 |
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{A BIG listing of various SSH projects for the Amiga} |
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Nov 30, -0001
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id: 4269 |
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Amiga vs. Atari ST – a unique power struggle in computer history. All in one book. Microzeit from Germany teams up with Editions64K from France. We embark on a journey into the history of the micro and land in the middle of a revolutionary controversy. Which 16/32-bit system shall one choose? Nothing less than the future of home computing was at stake, and the two main camps were as committed as they were divided. |
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Nov 30, -0001
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id: 3615 |
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{Thread @ EAB where BSzili announces the release of his Amiga version. Includes links to the Amiga version, Game data, Source code & Development thread} |
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Nov 30, -0001
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id: 3966 |
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It feels like it was only just yesterday that we announced through Indie Retro News that BSzili had unofficially released not just the full version of the classic ID Software game of 'Wolfenstein 3D' and 'Spear of Destiny', but also other games such as Exhumed, and Powerslave. Well here we are with another BSzili announcement, as he has told us that he has made available the Amiga port of the Star Wars first person shooter game of Dark Forces. "A game developed and published by LucasArts originally released in 1995 for MS-DOS and Macintosh, set in the fictional Star Wars expanded universe set shortly before the original Star Wars film, to a year after the film's events" -GOG. |
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Nov 30, -0001
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id: 3497 |
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So, I think I blogged about Stratagus a long time ago. It was an RTS engine that was ported to Amiga OS4 (and possibly 3.x as well). Using some addons, called Stargus, Amiga users could play Starcraft 1. It’s been around for a while but there is something called Wargus for Stratagus that makes Warcraft 2 available for Stratagus. |
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Nov 30, -0001
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id: 3112 |
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a website dedicated to the use of computers in film and television. Each appearance is catalogued and rated on its importance (ie. how important it is to the plot), realism (how close its appearance and capabilities are to the real thing) and visibility (how good a look does one get of it). Fictional computers don't count (unless they are built out of bits of real computer), so no HAL9000 - sorry. |
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Nov 30, -0001
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id: 5604 |
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Computers in Movie and Television {Nice site listing over 600 computers and the shows/movies they were spotted in. Many Commodore 8 bit & Amiga listed} |
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Nov 30, -0001
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id: 3853 |
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This article is a compilation of notes, which I wrote when I was exploring the C development options on the Amiga. The reason I wrote it was to organize my thoughts and keep all information in one place. Also, when you start with development for Amiga and you are looking around, you probably find some information confusing and requiring clarification — maybe a text from a person, who went through it will help others who decided to take the same journey… The article contains source codes and links to all tools I have used, so you can try everything yourself if you have a few spare hours. |
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Nov 30, -0001
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id: 4747 |
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{9 part series about ruilding a A2500. Covering battery removal, booting, gotek and flashfloppy installation, keyboard refurb, hard card, FickerFixer, the 5.25" bay and more} |
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Nov 30, -0001
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id: 4049 |
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Bits of help for writing code... By a sociologist, Developer during his hours. {Lots of good Amiga code: Using the VERTB interrupt, WAIT, SKIP and COPJMPx: Advanced usage of the Copper, Displaying sprites and BOBs (OCS and AGA), Hardware zoom with BPLxMOD and BPLCON1, How to code a sine scroll, Scoopex “TWO”: The coding of a cracktro for the Amiga & more} |
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Nov 30, -0001
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id: 5467 |
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{Demo and cracktos coding examples} |
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Nov 30, -0001
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id: 3979 |
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{French Amiga site covering the all the classic machines} |
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Nov 30, -0001
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id: 4183 |
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Steve Jobs was aware of the Amiga. He didn’t think much of it. Even still, Steve Jobs and the Amiga did have some connections. Jobs’ opinion of the Commodore PET made bigger headlines after he died, but Jobs had an opinion about the Amiga, too. Both pre- and post-Commodore Amiga. Overall, Jobs thought the Amiga’s chips were overkill. Brian Bagnall’s book On the Edge: The Spectacular Rise and Fall of Commodore states on page 419 that Jobs said there was too much hardware in the machine. |
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Nov 30, -0001
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id: 5773 |
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{Floppy disk & CD lables for *HUNDREDS*} of games with visual identity for each edition (ECS, AGA, CD32 and CDTV) so you can classify or locate your games at a glance} |
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Nov 30, -0001
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id: 4974 |
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Get reahttps://codeberg.org/CBMretro/Amiga_RGB_SCART_Adapterdy to make your floppy disk and CD collection shine like never before with Stickers Renew Remastered. Previously available in their original releases, this new edition has been designed with a single objective : Illuminate your collection! Completely remastered, these new labels has been fully reworked with cleaned and high-definition pictures, a striking level of details and colours that are more vibrant than ever. Other minor elements have also been improved to strengthen the visual identity. Quite simply, they are as |
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Page 110 of 134 | First Page | Previous Page | 1 | 2 | ... | 108 | 109 | 110 | 111 | 112 | ... | 133 | 134 | Next | Last ›› | All
Total number of web sites found in this category: 3346
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