AmigaSource.com - Temp Year
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Nov 30, -0001
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id: 5475 |
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A Coversation with Jay Miner, the Chips' designer {Article Byte Magazine Nov 1985 - 8 pgs w/diagrams} |
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Nov 30, -0001
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id: 4100 |
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Everyone knows the big picture. Commodore's Amiga was a desktop PC way ahead of its time, sporting a discrete GPU, sound chip and developer support years before x86 got its gaming boots on. Its demise is equally infamous, the company pissing away a leading position amid mismanagement and incompetence. But did you ever know the small picture? The details? |
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Nov 30, -0001
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id: 5098 |
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Painting a reproduction from life is a challenge. At least, it is for me. It gets even harder when you’re trying to paint from life and combine in additional elements to the piece. It makes it even harder when you need to do this at least 30 times a second. It gets even harder when you’re a silicon chip and you can’t even hold a paintbrush! One of the great things about the custom chipset in the original Amigas (the Original Chip Set, or OCS, and the Enhanced Chip Set, or ECS) are the tools they have to do 2D graphics very, very well. Agnus, the controller of Chip RAM, comes equipped with a tool called a blitter, whose purpose is to copy big blocks of memory around in Chip RAM very quickly. |
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Nov 30, -0001
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id: 5099 |
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The Amiga was a marvel of computing at release, with a custom set of processor chips that took over audio, video, and I/O from the CPU, allowing the computer to do so much more than other machines of the era. These custom chips - Agnus, Denise, and Paula - made the Amiga the Amiga, and when the Amiga first came out, all of the RAM in the machine was made accessible to them, to really show off the machine’s potential. The RAM these custom chips had access to was called Chip RAM, ‘cause the custom chip Agnus, and not the CPU, managed access to that memory. My first real computer, an Amiga 500, came with 512KB of Chip RAM. Back then, this was a lot, but, as with all things computers, memory needs steadily grew, and the 512KB it was released with in 1987 quickly became insufficient. |
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Nov 30, -0001
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id: 4578 |
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The AmigaOne X5000 is a high-end Amiga computer developed and released by A-EON Technology in 2016, with a focus on delivering modern performance while maintaining some sort of compatibility with classic Amiga software and hardware. The X5000 is power by a dual-core Freescale PowerPC CPU and provides fast and efficient performance, making the AmigaOne X5000 a powerful machine for modern Amiga computing. |
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Nov 30, -0001
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id: 5162 |
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In the early 2000’s Haage & Partner commissioned 2 software engineers Bernd Meyer and Harold Frank. The goal was to secure the survival of the Amiga from uncertain death on the X86 platform. What is Amithlon and how did it ended up being the biggest legal debacles of the Amiga scene? It’s a Linux and latter QNX kernel based emulator. The beauty of Amithlon comes from the fact that the software had direct hardware access and custom chip emulation disabled the Amithlon outperformed the almighty A4000. |
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Nov 30, -0001
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id: 5184 |
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Why this was created. This is the AMOS Professional manual that have been reworked for the modern web. It was first digitized by Asymetrix in 2008 and uploaded to Aminet and other places. However the HTML version was made for browsers current at that time and also closely followed how the paper book was laid out. This meant that navigating though the book was much like scanning to a chapter and then flipping pages. Asymetrix did a great job getting the manual in the hands of people no longer able to purchase original which has gone out of print. We owe him a great thanks. |
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Nov 30, -0001
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id: 2694 |
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How does one reliably display digital artwork originally created by Andy Warhol on the Amiga 1000 in the 80s? A team from Carnegie Mellon University’s Computer Club successfully recovered digital Warhol images from floppy disks that had gone overlooked in the museum’s archives. |
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Nov 30, -0001
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id: 5682 |
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Hi everyone, Thanks for visiting my blog. ? In this post we’ll have a look at my new A1200NG, a replacement board for the Amiga 1200. |
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Nov 30, -0001
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id: 5340 |
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One friday afternoon in July, 1984 the rumor floated through the halls: Jack Tramiel had bought Atari, and we were all going to be killed. Or laid-off. Or something. My office-mate had worked at Commodore a few years earlier (where Jack had been CEO) and said “If this is true, I’m quitting. I’m not working for Jack again; he’s a monster.” I didn’t know anything about Jack, but this wasn’t a good sign. |
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Nov 30, -0001
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id: 4668 |
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Long before the Internet escaped from the lab, connected the planet and redefined what it meant to use a computer... there was a brave and pioneering band of computer users who spent their time, money and sanity setting up their home computers and phone lines to welcome anyone who called. By using a modem, anyone else who knew the phone number of these computers could connect to them, leave messages, send and recieve files.... and millions did. They called these places "Bulletin Board Systems", or BBSes. And their collections of messages, rants, thoughts and dreams became the way that an entire generation learned about being online. When the Internet grew in popularity in the early 1990s, the world of the BBS faded, changed, and became a part of the present networked world.. but it wasn't the same. In the Summer of 2001, Jason Scott, a computer historian (and proprietor of the textfiles.com history site) wondered if anyone had made a film about these BBSes. They hadn't, so he decided he would. |
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Nov 30, -0001
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id: 3738 |
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Andrew Braybrook talks about his time developing games and his AMP game engine. He is known for the Amiga games Uridium2, Rainbow Island, Paranoid 90, Fire & Ice and others such as Cobol (Dalek Hunt), Dragon 32 (3D Space Wars), C=64 (Lunnattack!, Gribbly`s Day Out) & PC (Monster Molecules), and various other systems throughout the years. |
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Nov 30, -0001
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id: 4447 |
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New Features: Fully Autoconfig, Fully Autobooting And the SD card is REMOVABLE, User-flashable ROM, 2X Faster, SDToolBox & Better Ergonomics |
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Nov 30, -0001
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id: 3525 |
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The Bifrost board is a direct keyboard LED replacement board for your Amiga 1200 computer. It uses some of the latest cutting edge technology to bring you an updated, fully feature packed and highly customizable cosmetic experience for your beloved retro computer, available literally at your fingertips. Customize the POWER-, FLOPPY- and HARDDRIVE LEDs to any colours and brightness of your choice using the LEDs themselves as programming buttons. |
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Nov 30, -0001
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id: 3930 |
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The development blog for the implementing Just In Time complimation based Motorola 680x0 emulation for the PowerPC Processors in E-UAE Amiga emulator. |
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Nov 30, -0001
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id: 3684 |
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Way back in 1989, when I worked for one of the many CBM divisions, I kept a paper that had a list of custom chips that I ran across in my work. The list got a lot of requests and kept growing. When CBM went under I moved the list over to AmigaGuide. It is a simple idea. It is a AmigaGuide sorted by the chip name and its function. Within that there is information on the full chip name, CBM Part Number and Machines used in. The guide covers machines from A500 to A4000T (and AA3000/A3000+) and CDTV(II) to CD32. OCS to AAA chipsets. Cards such as Gemini & A2631. |
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Nov 30, -0001
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id: 4934 |
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{Thread @ reddit when a user gives an in depth response about the birth of 3DPro at Waldorf computers in Alexandria, VA.} |
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Nov 30, -0001
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id: 3185 |
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The Buffy Accelerator, so named because of it’s Vampire killing ability, is a zero-FPGA, zero-CPLD, pure-CPU accelerator for the Amiga Computer. It is designed to fit inline with a 64 DIP socket and should be compatible with the Amiga 500, 1000, 2000 and CDTV. It’s based on the amazing Octavo OSD335x System-in-Package which hosts a 1GHz ARM Cortex-A8 processor (about 2000 MIPS), 512MB or 1GB of DDR3 memory as well as various peripherals. It runs PJIT from a small eXecute-in-Place (XiP) Flash ROM and is not designed to run and general purpose operating system itself. |
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Nov 30, -0001
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id: 3187 |
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PJIT is part of the Buffee Project. PJIT is a real-time version of JIT that avoids the traditional issues of dynamic memory allocation and non-determinism. It is designed to run as a bare metal process on ARM microprocessors operating in big endian mode to provide transparent access to a traditional 68K bus. It is useable with ARM SoC that integrate only a modest (by today's standards) amount of memory. |
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Nov 30, -0001
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id: 2954 |
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Whenever I see code that asks what the native byte order is, it's almost certain the code is either wrong or misguided. And if the native byte order really does matter to the execution of the program, it's almost certain to be dealing with some external software that is either wrong or misguided. If your code contains #ifdef BIG_ENDIAN or the equivalent, you need to unlearn about byte order. |
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Nov 30, -0001
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id: 2953 |
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One of the most challenging topics in the C / C++ programming language is how to handle endianness properly. There's a surprising amount of depth here. I've been programming in C for a while and I feel like I keep learning about this subject, even when I thought I'd seen it all. |
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Nov 30, -0001
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id: 2605 |
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After listening to an old school Modem connect, telnet in and enjoy yourself. |
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Nov 30, -0001
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id: 4120 |
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Working from floppy. Commodore produced a great many Amiga models, but for several years the gold standard was an Amiga 500 expanded with half a meg of RAM (bringing the total to a full megabyte) and an external floppy drive (bringing the total number to two). For the demo scene, this was the only Amiga configuration that mattered during the late 1980:s and early 1990:s. |
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Nov 30, -0001
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id: 5507 |
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As the Commodore Amiga celebrates its 40th birthday, we hear stories from original developers Dale Luck, Jeff Porter, Andy Finkel, and others. Recorded live at VCF East in New Jersey, our Dan gets the story of this legendary machine direct from the people who made it happen. Thanks to Amiga Bill for recording the interview, and joining us for the news this week! |
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Nov 30, -0001
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id: 5008 |
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Dominik Diamond recently deemed the Amiga as 'painfully uncool'. It is my mission, nay, my DUTY, to set the record straight. |
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