AmigaSource.com - Temp Year
Page 117 of 134 | First Page | Previous Page | 1 | 2 | ... | 115 | 116 | 117 | 118 | 119 | ... | 133 | 134 | Next | Last ›› | All
|
Author:
|
Verified:
Nov 30, -0001
|
id: 2531 |
|
This wiki tries to capture the 'Spirit of Amiga' and make it accessible to everyone. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 5892 |
|
This is a story about restoring and upgrading a Commodore Amiga 1000, the first model of the Amiga {Celso Martinho does and OUTSTANDING job. Lots of pictures} |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 2601 |
|
No, not the RiscPC, a RISC-V PC. And, not counting the various one-offs, it appears to be the very first production RISC-V workstation available. SiFive is announcing the RISC-V PC at the Linley Group Fall Virtual Processor Conference, based on the Freedom U740 ("FU740") to be introduced at the same time next month. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4241 |
|
{Not Amiga related but it does discuss another odd-ball Commodore computer so I find it interesting}Of the computers produced and prototyped by Commodore, most people are likely well-acquainted with the PET, VIC-20, C64 and C128, as well as the never released Commodore 65. Of these systems many examples and plentiful of documentation exist, but probably among the most rare is the Commodore 900, as recently covered by [Neil] over at RMC – The Cave on YouTube. The Commodore 900, conceived in 1983, was intended to become a microcomputer based on the 16-bit Zilog Z8001 CPU that targeted businesses as a UNIX workstation. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4181 |
|
A rather hastily written and sloppily edited piece showed up on Slashdot yesterday morning that caught my attention, because it was about the Amiga 2000. The Amiga 2000 is a dear machine to me; in 1991, our family upgraded to one from a Commodore 128. I still have both machines, and there isn’t much that I know today that I didn’t first experience on one of those two machines. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 2634 |
|
Link to the entire collection. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4053 |
|
Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 2621 |
|
Providing illustrated snapshots of unreleased games dating from 1975 to 2015, The Games That Weren't is Bitmap Books’ biggest and most ambitious book to date. It includes a wide range of titles from the Atari 2600 right up to the Sony PlayStation 4, by way of arcade, home computer, console, handheld and mobile platforms. Years in the making, it's packed to bursting point with exclusive content, in-depth interviews and much more besides. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 3859 |
|
This project is all about nostalgia. It started with a thread at Amiga.org, created by a member called Kristian95. His idea was to order unpopulated PCB's made from the plans created by Georg Braun. The special about these boards and the design is that it re-creates the classical Commodore Amiga 1000 with some major improvments. You may wonder why not stay with the MiniMig, but there is a significant difference. The MiniMig emulates the OCS Amiga 500 by using an FPGA containing code that are based on reverse-engineering. This Amiga 1000 reincarnation uses the original chipset from actual Amigas, making the result 100% Amiga-compatible (the MiniMig does have it's flaws in the emulation). Still, this design aren't a blue-copy of the original Amiga 1000 machine: several enhancments have been implemented by Georg (features that normally comes as expansion boards). This includes 68030/68882 CPU setup, 32 bit memory, IDE-controller and a flicker-fixer. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 3374 |
|
This is a Who's Who of classic game designers and programmers, where classic refers to pre-NES 8-bit systems: home computers (like the Atari 800 and Apple II), consoles (like the Atari 2600 and Intellivision), and arcade coin-ops. Games for later platforms are included to show the history of designers that started with 8-bit systems. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 3219 |
|
It was called UltimatePPC, and... yes. And yes. And yes. It is what it sounds like. No strings attached. It's the thing only few dared to imagine, because it was just too... outrageous. And it actually got built. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4400 |
|
Explore the history and evolution of the Graphical User Interface in my GUI Gallery. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4819 |
|
I've always liked the idea of the Greaseweazle. I tried to build one some time ago with a spare Blue Pill board I had. Suffice to say, I never got it working for one reason or another and soon lost interest... ... It has just arrived so I thought I'd document the learning process now so that when I need to use it, I can just refer back to these notes instead of having to try and piece it together. For all I know, it might be simple enough to not need these notes.... we shall find out. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 3444 |
|
Who owns the Commodore brand? Why are there loads of products using the Commodore name? What is this apparent new computer that is being brandished about by a company called Commodore Business Machines. What in the world is going on? That’s what this investigative episode is going to ask. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4914 |
|
{Translated from French} Who has never been enraged by wild crashes while using their machine? Windows is well known for its records in this genre but the Amiga remains a machine where crashes are still present. They are called "Guru Meditation" or "software failure" and we will try to find out more about them. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 5468 |
|
If you want to code Amiga AGA demos, are able to program, but don't know how to get started on the Amiga, then this document is for you. Also if you are already more experienced on Amiga and want to learn about how we do our demos. This document describes how to set up and use the Haujobb Amiga Framework on Amiga and PC. The framework allows for prototyping, debugging, and timing effects natively on the PC (currently Windows mainly, but Mac and Linux should work as well); and then cross-compiling for the Amiga. We have used these exact codes and workflows for our demo Beam Riders; and prior versions for Last Train to Danzig and Prototype 1. This document guides you through setting up the required components in small steps with immediate incentives – leading up to a complete example demo with timing done via the Rocket editor. To get started, first read the guide to the document section to find your way around. Then go and make a demo about it! |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 3959 |
|
The original first generation of Amigas such as the A500, A600, A1000 and A2000 all used a Motorola designed 68000 CPU inside. Many Amiga users eventually upgraded theirs to have an accelerator, usually based on the 68020 or 68030 CPU. But there is a contender that is a drop-in replacement for the 68000, and for some things it can be quite a bit faster. About the 68010 |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 3892 |
|
{Straight from the source} |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4562 |
|
Chuck Peddle, the 6502, MOS, and the PET. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4563 |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4564 |
|
Are you keeping up with the Commodore? |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4565 |
|
The Amiga, The Decline, The Fall. This is part four of a series on Commodore. If you haven’t already, you may be interested in reading part 1, which covers the creation of the 6502, the founding of MOS and Commodore, and the circumstances that led to the creation of the first Commodore computers. Part 2 covers the Commodore VIC-20, and Part 3 cover the Commodore 64. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 2579 |
|
The history of KCS. Makers of the Power PC Board for the A500/600/2000. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 3923 |
|
The Mesa project (aka "Mesa 3D") is "almost old enough to drink" (21 in the US), said Ian Romanick when introducing Brian Paul's X.Org Developers Conference (XDC) talk. Paul is "the father of Mesa", Romanick said; he was presenting a look back at the 20 (or so) years of development on the open source OpenGL graphics language implementation. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 5869 |
|
{A detailed month my month list of happenings in the Amiga from 1982 - 1997. Only with there was more!} |
|
|
|
Page 117 of 134 | First Page | Previous Page | 1 | 2 | ... | 115 | 116 | 117 | 118 | 119 | ... | 133 | 134 | Next | Last ›› | All
Total number of web sites found in this category: 3346
|
|