AmigaSource.com - Temp Year
Page 107 of 134 | First Page | Previous Page | 1 | 2 | ... | 105 | 106 | 107 | 108 | 109 | ... | 133 | 134 | Next | Last ›› | All
|
Author:
|
Verified:
Nov 30, -0001
|
id: 2900 |
|
Amiga Emulator in javascript and HTML5. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 5336 |
|
Depending on what your computer hardware can do, there are a number of different ways to approach displaying a scrolling game. We used to have to evaluate each machine that we were writing for, and then design our games around the advantages. That all comes unstuck, of course, when you're asked to convert a game from one platform to another. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4577 |
|
1 April 2024 - A direct successor to SCSI2SD V6, ZuluSCSI V6.4, is now available for purchase today at the Rabbit Hole Computing on-line shop. {SCSI to SD card adapter} |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 3103 |
|
A small device that you can plug into your Amiga's parallel port and get access to a sd-card formatted with e.g. a windows FAT file system. It uses an Arduino Nano V3 and a common cheap MicroSD Card Adapter that has a voltage level shifter on board. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4570 |
|
SDBox-v2 for Amiga, compatible with the new updated card-detect firmware {Parrallel port to SD card adapter} |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4305 |
|
Small 3D engine for Amiga A1200 (C) 2023 by Rst7/CBSIE |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 3689 |
|
{pages for: xad-master, xpk-master, BinHex, GetCRC, GrabKick, HunkFunc, MakeMountList, ProcessIcon, reko.datatype, xfdmaster.library and many more programs!} |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 5542 |
|
The SDK Addon package is meant to be installed on top of the AmigaOS 4 SDK. This includes new versions of necessary tools and compilers for native development on AmigaOS 4 systems. The package contains an installer that helps the user to proceed with the installation with just a few clicks. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 2570 |
|
The SDL library is designed to make it easy to write games that run on Linux, *BSD, MacOS, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. SDL is a fairly low level API, but using it, completely portable applications can be written with a great deal of flexibility. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 3307 |
|
This is a port of SDL, the Simple Directmedia Layer, for AmigaOS 4.0. SDL is a popular open-source API for games and other software that need low-level access to video and audio hardware and input devices. SDL was created and is maintained by Sam Lantinga, but has had a legion of contributors of the years (see SDL credits). The AmigaOS 4.0 port was created originally by Thomas and Hans Joerg Frieden, but for the last two years has largely been the work of me, Richard Drummond. Other contributors include Juergen Schober (who developed the audio layer). You can find may OS4.0 applications built with SDL at os4depot.net and some that I have built on my Amiga Stuff page. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 5777 |
|
This is one of the ports of SDL to the AmigaOS3/68k platform. I cannot comment much on the origins of the code contributions to this port. I've kept the files I got into my hands, along with the various existing Makefiles. The main purpose of this branch (based on SDL 1.2.14, AFAIK) was to provide some bugfixes and performance improvements. Towards the latter point, most of the blitting functions have been rewritten in 68k ASM. Also, some of the routines can switch to AMMX usage (where applicable). This SDL version should work on all Amigas with RTG (Picasso96 or CyberGraphX). |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4090 |
|
No Man's Sky director Sean Murray loves how the game looks on an Amiga 1000's colour palette. For our all advances in computing, we can still be incredibly nostalgic for classics like the Amiga. One great example occurred earlier this year, when the vintage computing blog BYTECellar rendered images from No Man's Sky on an Amiga 1000. Now these images have reached the attention of No Man's Sky director Sean Murray. In short, he's quite impressed! To be clear, the game isn't playable on an Amiga. This is simply an effort to render detailed images from the game using the Amiga's 4,096 colour palette. The blog post details how this was accomplished, and the resulting images are still wonders to behold. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4387 |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 5248 |
|
{The search results from a possibly 'not completed' Amiga web page. LOTS of interesting pages. definitely worth a visit!} |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 5834 |
|
If you still like to use your Commodore 64, C128, VIC-20, Amiga 500… (Apple II, TRS-80, Quadra 700 Macintosh, Atari Falcon) whatever! You’ve come to the right place. And better yet, the whole point of this club is to get together – now back in person – and share what we’re each doing these days on these fun machines. Not currently active or have any hardware but still love checking out the machines from your youth? That’s OK, too. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 5589 |
|
{Seattle based Retro-Computer society founded in 2007 with local meetings} |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 2942 |
|
Although I no longer use any of my A500s regularly, I had a few spare hours during a recent rainy day and I decided to try out an idea I had. The intention was to power an A500 SCSI controller and hard drive off the same power supply that powers the A500, eliminating the 2nd power supply and it's attendant complexity and snarls of cables. I tried this idea on both a GVP A500 HD+ and a Commodore A590. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 2535 |
|
SellMyRetro is a trading website aimed at the retro computer and vintage electronics collectors and traders, with many items of hardware and software for Sinclair, Commodore home computers and games consoles. It is free to list items for sale, and we only charge low final value fees. You can list items for a fixed price, or as a standard auction, with all the features you would expect. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4820 |
|
{Updated home of the SWOS. News, Downloads, Tournaments, Online Leagues, Rankings, Forums, Support and more!} |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 3486 |
|
{PDF} Standalone Xorro serial data capture card & logger. A=EON Technology Ltd is pleased to announce the completion of the Sentinel X-Logger, a standalone Xorro based serial data capture card and data logger for Amiga one X-series of computers. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4969 |
|
Serena is an experimental operating system with an object-oriented kernel for Amiga 3000/4000 computers with support for pervasive preemptive concurrency and multiple users. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 4870 |
|
Using serial to transfer files. When i was setting up my amiga, i needed a way to get files onto floppy disk. My first instinct was to look up how people used to do it or how people do it now. The first suggestion everywhere was to use Amiga Explorer and a null-modem cable or parallel laplink cable. I had the cable already but being me, i didn’t want to pay for an out of the box solution. I settled on the opportunity cost of DIYing it with free resources was my way forward. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 2753 |
|
Looking for a A1000 clone you have to build from the ground up? Set also includes a Thylacine USB 1.1 Card and a MC68060 Turbo Acceleration card! |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 5889 |
|
SetCmd is a utility for the AmigaOS 4.x shell that lets you quickly and easily switch between different versions of installed software. |
|
|
|
|
Author:
|
Verified:
Nov 30, -0001
|
id: 3490 |
|
About a year ago, I bought an Amiga 600. It did not have a hard drive, but all Amiga 600 have an IDE port, and you can use a Compact Flash card with a CF-IDE adapter as a hard drive. That worked fine, and I could install Workbench on the CF card, and use it. But eventually I though I should try to use WHDLoad, so that I could run more games directly from the hard drive. |
|
|
|
Page 107 of 134 | First Page | Previous Page | 1 | 2 | ... | 105 | 106 | 107 | 108 | 109 | ... | 133 | 134 | Next | Last ›› | All
Total number of web sites found in this category: 3346
|
|