AmigaSource.com - Temp Year 2025
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Nov 30, -0001
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id: 5443 |
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The article describes writing C++ programs for AmigaOS without the standard library and its startup code. Compiler used is GCC 2.95.3, the last version, which can be run and used on moderately expanded classic Amiga. Some of solutions described here may be also useful when crosscompiling Amiga programs with newer GCC versions. |
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Nov 30, -0001
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id: 5908 |
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(Information and sales for DraCo & Casablanca systems and associated software located in Australia) |
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Nov 30, -0001
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id: 5894 |
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The TF330 provides a 68030 CPU, 64MB RAM and an IDE interface for use with the Amiga CD32 console. When a CF card is connected, the system will boot from the CF card, allowing you to play WHDLoad games, without having to use CD games. |
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Nov 30, -0001
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id: 5939 |
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{Thread @ reddit discussing in depth the advantages of the CRT vs an LCD} |
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Nov 30, -0001
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id: 5188 |
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The new Buffy accelerator that Amitopia Amiga Magazine revealed here is now close to the beta testing stage. You can go to their Discord page and show your interest in it if you are interested. And now the price is revealed! Not only that, but the first Buffy accelerator will be available for all Classic computers with a 68000 CPU socket. This means that the Buffy accelerator will not only be compatible with Amiga 500, Amiga 1000, and Amiga 2000. But also X68000, Macintosh, SEGA consoles using 68000 and even AtariST too. |
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Nov 30, -0001
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id: 5508 |
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GameCentral lists the most iconic games ever made for the Amiga home computer, back in its glory days of the 80s and 90s. It may not be much of a household name nowadays, but anyone who grew up gaming in the late 80s knows that, here in the UK, the Commodore Amiga series of home computers was one of the most popular formats of the time. |
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Nov 30, -0001
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id: 5591 |
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In September 1979 the world of computing changed forever, with the release of the Motorola 68000 CPU. The 16/32-bit CISC microprocessor was the first in a family of chips that continued until 1994. The 68k's swan song came with the monolithic 68060; Motorola's last roll of the dice before embarking upon their RISC PowerPC adventure. |
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Nov 30, -0001
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id: 5339 |
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In letting the March 31, 1984, deadline slip away without signing a licensing agreement with Atari, David Morse was taking a crazy risk. If he couldn’t find some way of scraping together $500,000 plus interest to repay Atari’s loan, Atari could walk away with the Amiga chipset for nothing, and Amiga would almost certainly go bust. |
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Nov 30, -0001
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id: 5344 |
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The Commodore/Amiga honeymoon could hardly have been more idyllic. Honoring the wishes of everyone at Amiga to not get shipped off to Commodore’s headquarters in West Chester, Pennsylvania, Commodore instead moved them just ten miles from their cramped offices in Santa Clara, California, to a spacious new facility in Los Gatos, surrounded by greenery and well-tended walking paths that gave it something of the atmosphere of a university campus. |
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Nov 30, -0001
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id: 5326 |
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In the years following Jack Tramiel’s departure, Commodore suffered from a severe leadership deficit. The succession of men who came and went from the company’s executive suites with dizzying regularity often meant well, were often likable enough in their way. Yet they were also weak-willed men who offered only timid, conventional ideas whilst living in perpetual terror of the real boss of the show, Commodore’s dilettantish chairman of the board and interfering largest stockholder Irving Gould. |
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Nov 30, -0001
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id: 5311 |
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A group of engineers from Commodore dropped in unannounced on the monthly meeting of the San Diego Amiga Users Group in April of 1988. They said they were on their way to West Germany with some important new technology to share with their European colleagues. With a few hours to spare before they had to catch their flight, they’d decided to share it with the user group’s members as well. |
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Nov 30, -0001
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id: 5296 |
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Commodore International’s roots are in manufacturing, not computing. They’re used to making and selling all kinds of things, from calculators to watches to office furniture. Computers just happen to be a profitable sideline they stumbled into. Commodore International isn’t really a computer company; they’re a company that happens to make computers. |
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Nov 30, -0001
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id: 5602 |
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The Amiga 300 is officially a model that doesn't exist. You won't find it on any old adverts, in a museum, or on the shelf of your collection. Or will you? There is a chance you have one, but you just don't realize. As one has just come into the Pure Amiga workshop for a bit of refurbishment, we thought it an ideal time to find out a bit more about it. |
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Nov 30, -0001
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id: 5446 |
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Amiga lore is full of exciting tales. Many of them are retold to demonstrate how the incompetence of Commodore's management destroyed a platform that, by rights, was destined for success. Coulda, shoulda, and the Amiga woulda risen as rightful ruler of all other computer platforms, forever and ever. Amen. One of those stories is about how Sun Microsystems allegedly showed interest in the Amiga 3000 during the early 1990s. It's a classic Amiga anecdote, usually recounted without much reflection, and one I've certainly helped perpetuate. Alas, the more I think about it, the less it adds up. Fact or factoid? Let's speculate! |
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Nov 30, -0001
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id: 5471 |
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{Confidential CD32 Developer Manual. 43 pages of detailed notes covering: Introduction, Producing Titles, Writing OS-friendly Games, Includes and Autodocs, Expansion Connectors and Q & A} |
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Nov 30, -0001
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id: 5180 |
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{Reviews of 1048 games} Welcome to the Amiga Games Database. It's purpose is to provide Amiga games players with an informed but subjective opinion on a wide range of games. A vast amount of Amiga titles have been written, some of them more than a decade ago. We've all come across some awful software in our time, but for many of us, there's a surprising quantity of undiscovered classic Amiga games out there. The AGDB is here to help you identify them. It is not here to help you find pirated games so please don't ask. If you have any queries about Amiga games please click on the question link. |
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Nov 30, -0001
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id: 5787 |
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[Dave] takes a look at how Commodore succeeded and then lost their way by the time the 600 rolled out. Keep in mind that low-cost was a relative term. A $500 price tag was higher than it seems today and even at that price, you had no monitor or hard drive. So at a $1,000 for a practical system you might as well go for a PC which was taking off at the same time. |
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Nov 30, -0001
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id: 5575 |
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Of all the home computer stories, Amiga is probably the most interesting, diverse and long. One reason for that is the number of machines Commodore produced for the Amiga line in an attempt to diversify and capture the market throughout the 80s and 90s. For that reason and to ensure you have adequate toilet breaks, this documentary will be broken into two parts, and following in the lines of chronological ordering, we begin, like all things, at the beginning. |
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Nov 30, -0001
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id: 5570 |
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The Commodore Amiga began its life at Atari. Jay Miner, an engineer at the enormous video game company and the creator of the Atari 800 personal computer, wanted to create a console centered around a 16-bit processor and a floppy drive, which would make development for the new console very easy and inexpensive. {...} Amiga’s Origin. Miner lined up $7 million in investments from a group of dentists, and Hi-Toro was formed. Hi-Toro had two divisions: one to produce games and peripherals for the Atari 2600, the other to develop the new console, which was named Lorraine (after the wife of CEO Dave Morse). |
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Nov 30, -0001
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id: 5799 |
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Today, Amiga—specifically its initial Amiga 1000 computer—officially turns 30. The Computer History Museum (CHM) in Mountain View, CA will commemorate the event this weekend (July 25 and 26) with firsthand hardware exhibits, speakers, and a banquet where the Viva Amiga documentary will be shown. It's merely the most high-profile event among dozens of Amiga commemorative ceremonies across the world, from Australia to Germany to Cleveland. |
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Nov 30, -0001
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id: 5638 |
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{video} This 1 hour 26 minute video was released by Audition Computer Services and is an insight into the set up and configuration of an Amiga A500 and Workbench 1.3. Released in 1990, the video is aimed at first time users so is very basic in it's approach - it was intended to give an overview of basic funtionality and describes in sections the CLI, Shell, Printers, disk copying etc. The video production looks very dated! |
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Nov 30, -0001
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id: 5597 |
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These pages are about a version of the Amiga called the "Walker". Only two prototypes were made and I happen to have one of these. This computer has a surprising amount of interest in it so I have produced these pages to document this highly unusual computer. |
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Nov 30, -0001
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id: 5562 |
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What is it about ? First and foremost, this is a preservation project. Workbench are a significant part of the Commodore Amiga History such as the Kickstart roms. This is more or less like having the original MS Windows or Mac OS in their original factory state lost forever. This initiative came from the observation that many of the Commodore Workbench adf images floating around the web for years were made without paying attention whether they came from unaltered or unmodified disks or faithful to their original factory state. For example, very few images contained in the TOSEC project are marked as being verified. {...} What you will find on this website is only information about the floppies that contained the Workbench and Kickstart software such as part numbers, Version and revision data, year, country and above all CRC data for dumps and the status for these dumps. |
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Nov 30, -0001
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id: 5475 |
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A Coversation with Jay Miner, the Chips' designer {Article Byte Magazine Nov 1985 - 8 pgs w/diagrams} |
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Nov 30, -0001
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id: 5184 |
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Why this was created. This is the AMOS Professional manual that have been reworked for the modern web. It was first digitized by Asymetrix in 2008 and uploaded to Aminet and other places. However the HTML version was made for browsers current at that time and also closely followed how the paper book was laid out. This meant that navigating though the book was much like scanning to a chapter and then flipping pages. Asymetrix did a great job getting the manual in the hands of people no longer able to purchase original which has gone out of print. We owe him a great thanks. |
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