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  Tech Blog – C++ on Amiga Without the Standard Library – GCC 2.95.3
  Author:   Verified: Nov 30, -0001   id: 5443
  The article describes writing C++ programs for AmigaOS without the standard library and its startup code. Compiler used is GCC 2.95.3, the last version, which can be run and used on moderately expanded classic Amiga. Some of solutions described here may be also useful when crosscompiling Amiga programs with newer GCC versions.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Aug 30, 2025 [Suggest Edit]  
 
  Tech Media {ARCHIVED 23 sep 2004}
  Author:   Verified: Nov 30, -0001   id: 5908
  (Information and sales for DraCo & Casablanca systems and associated software located in Australia)
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jan 25, 2025 [Suggest Edit]  
 
  TF330 Info and Installation
  Author:   Verified: Nov 30, -0001   id: 5894
  The TF330 provides a 68030 CPU, 64MB RAM and an IDE interface for use with the Amiga CD32 console. When a CF card is connected, the system will boot from the CF card, allowing you to play WHDLoad games, without having to use CD games.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Feb 01, 2025 [Suggest Edit]  
 
  That's why CRT is unbeatable! CRT vs PIXEL PERFECT!"
  Author:   Verified: Nov 30, -0001   id: 5939
  {Thread @ reddit discussing in depth the advantages of the CRT vs an LCD}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jan 11, 2025 [Suggest Edit]  
 
  The 1,000 MIPS 68000 Amiga Buffy Accelerator Price Revealed
  Author:   Verified: Nov 30, -0001   id: 5188
  The new Buffy accelerator that Amitopia Amiga Magazine revealed here is now close to the beta testing stage. You can go to their Discord page and show your interest in it if you are interested. And now the price is revealed! Not only that, but the first Buffy accelerator will be available for all Classic computers with a 68000 CPU socket. This means that the Buffy accelerator will not only be compatible with Amiga 500, Amiga 1000, and Amiga 2000. But also X68000, Macintosh, SEGA consoles using 68000 and even AtariST too.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 27, 2025 [Suggest Edit]  
 
  The 20 best Amiga games to celebrate the 40th birthday
  Author:   Verified: Nov 30, -0001   id: 5508
  GameCentral lists the most iconic games ever made for the Amiga home computer, back in its glory days of the 80s and 90s. It may not be much of a household name nowadays, but anyone who grew up gaming in the late 80s knows that, here in the UK, the Commodore Amiga series of home computers was one of the most popular formats of the time.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jul 26, 2025 [Suggest Edit]  
 
  The 68000 CPU turns 45
  Author:   Verified: Nov 30, -0001   id: 5591
  In September 1979 the world of computing changed forever, with the release of the Motorola 68000 CPU. The 16/32-bit CISC microprocessor was the first in a family of chips that continued until 1994. The 68k's swan song came with the monolithic 68060; Motorola's last roll of the dice before embarking upon their RISC PowerPC adventure.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jun 21, 2025 [Suggest Edit]  
 
  The 68000 Wars, Part 2: Jack Is Back!
  Author:   Verified: Nov 30, -0001   id: 5339
  In letting the March 31, 1984, deadline slip away without signing a licensing agreement with Atari, David Morse was taking a crazy risk. If he couldn’t find some way of scraping together $500,000 plus interest to repay Atari’s loan, Atari could walk away with the Amiga chipset for nothing, and Amiga would almost certainly go bust.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 18, 2025 [Suggest Edit]  
 
  The 68000 Wars, Part 3: We Made Amiga, They Fucked It Up
  Author:   Verified: Nov 30, -0001   id: 5344
  The Commodore/Amiga honeymoon could hardly have been more idyllic. Honoring the wishes of everyone at Amiga to not get shipped off to Commodore’s headquarters in West Chester, Pennsylvania, Commodore instead moved them just ten miles from their cramped offices in Santa Clara, California, to a spacious new facility in Los Gatos, surrounded by greenery and well-tended walking paths that gave it something of the atmosphere of a university campus.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 11, 2025 [Suggest Edit]  
 
  The 68000 Wars, Part 4: Rock Lobster
  Author:   Verified: Nov 30, -0001   id: 5326
  In the years following Jack Tramiel’s departure, Commodore suffered from a severe leadership deficit. The succession of men who came and went from the company’s executive suites with dizzying regularity often meant well, were often likable enough in their way. Yet they were also weak-willed men who offered only timid, conventional ideas whilst living in perpetual terror of the real boss of the show, Commodore’s dilettantish chairman of the board and interfering largest stockholder Irving Gould.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 18, 2025 [Suggest Edit]  
 
  The 68000 Wars, Part 5: The Age of Multimedia
  Author:   Verified: Nov 30, -0001   id: 5311
  A group of engineers from Commodore dropped in unannounced on the monthly meeting of the San Diego Amiga Users Group in April of 1988. They said they were on their way to West Germany with some important new technology to share with their European colleagues. With a few hours to spare before they had to catch their flight, they’d decided to share it with the user group’s members as well.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 25, 2025 [Suggest Edit]  
 
  The 68000 Wars, Part 6: The Unraveling
  Author:   Verified: Nov 30, -0001   id: 5296
  Commodore International’s roots are in manufacturing, not computing. They’re used to making and selling all kinds of things, from calculators to watches to office furniture. Computers just happen to be a profitable sideline they stumbled into. Commodore International isn’t really a computer company; they’re a company that happens to make computers.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Nov 01, 2025 [Suggest Edit]  
 
  The Amiga 300
  Author:   Verified: Nov 30, -0001   id: 5602
  The Amiga 300 is officially a model that doesn't exist. You won't find it on any old adverts, in a museum, or on the shelf of your collection. Or will you? There is a chance you have one, but you just don't realize. As one has just come into the Pure Amiga workshop for a bit of refurbishment, we thought it an ideal time to find out a bit more about it.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jun 21, 2025 [Suggest Edit]  
 
  The Amiga 3000 UNIX and Sun Microsystems: Deal or no deal?
  Author:   Verified: Nov 30, -0001   id: 5446
  Amiga lore is full of exciting tales. Many of them are retold to demonstrate how the incompetence of Commodore's management destroyed a platform that, by rights, was destined for success. Coulda, shoulda, and the Amiga woulda risen as rightful ruler of all other computer platforms, forever and ever. Amen. One of those stories is about how Sun Microsystems allegedly showed interest in the Amiga 3000 during the early 1990s. It's a classic Amiga anecdote, usually recounted without much reflection, and one I've certainly helped perpetuate. Alas, the more I think about it, the less it adds up. Fact or factoid? Let's speculate!
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Aug 24, 2025 [Suggest Edit]  
 
  The Amiga CD32 Developer Notes
  Author:   Verified: Nov 30, -0001   id: 5471
  {Confidential CD32 Developer Manual. 43 pages of detailed notes covering: Introduction, Producing Titles, Writing OS-friendly Games, Includes and Autodocs, Expansion Connectors and Q & A}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Aug 16, 2025 [Suggest Edit]  
 
  The Amiga Games Database {ARCHIVED 10 Aug 2010}
  Author:   Verified: Nov 30, -0001   id: 5180
  {Reviews of 1048 games} Welcome to the Amiga Games Database. It's purpose is to provide Amiga games players with an informed but subjective opinion on a wide range of games. A vast amount of Amiga titles have been written, some of them more than a decade ago. We've all come across some awful software in our time, but for many of us, there's a surprising quantity of undiscovered classic Amiga games out there. The AGDB is here to help you identify them. It is not here to help you find pirated games so please don't ask. If you have any queries about Amiga games please click on the question link.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 27, 2025 [Suggest Edit]  
 
  The Amiga No One Wanted
  Author:   Verified: Nov 30, -0001   id: 5787
  [Dave] takes a look at how Commodore succeeded and then lost their way by the time the 600 rolled out. Keep in mind that low-cost was a relative term. A $500 price tag was higher than it seems today and even at that price, you had no monitor or hard drive. So at a $1,000 for a practical system you might as well go for a PC which was taking off at the same time.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Mar 22, 2025 [Suggest Edit]  
 
  The Amiga Story (Part 1)
  Author:   Verified: Nov 30, -0001   id: 5575
  Of all the home computer stories, Amiga is probably the most interesting, diverse and long. One reason for that is the number of machines Commodore produced for the Amiga line in an attempt to diversify and capture the market throughout the 80s and 90s. For that reason and to ensure you have adequate toilet breaks, this documentary will be broken into two parts, and following in the lines of chronological ordering, we begin, like all things, at the beginning.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jun 28, 2025 [Suggest Edit]  
 
  The Amiga Story: Conceived at Atari, Born at Commodore
  Author:   Verified: Nov 30, -0001   id: 5570
  The Commodore Amiga began its life at Atari. Jay Miner, an engineer at the enormous video game company and the creator of the Atari 800 personal computer, wanted to create a console centered around a 16-bit processor and a floppy drive, which would make development for the new console very easy and inexpensive. {...} Amiga’s Origin. Miner lined up $7 million in investments from a group of dentists, and Hi-Toro was formed. Hi-Toro had two divisions: one to produce games and peripherals for the Atari 2600, the other to develop the new console, which was named Lorraine (after the wife of CEO Dave Morse).
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jun 28, 2025 [Suggest Edit]  
 
  The Amiga turns 30—“Nobody had ever designed a personal computer this way"
  Author:   Verified: Nov 30, -0001   id: 5799
  Today, Amiga—specifically its initial Amiga 1000 computer—officially turns 30. The Computer History Museum (CHM) in Mountain View, CA will commemorate the event this weekend (July 25 and 26) with firsthand hardware exhibits, speakers, and a banquet where the Viva Amiga documentary will be shown. It's merely the most high-profile event among dozens of Amiga commemorative ceremonies across the world, from Australia to Germany to Cleveland.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Mar 22, 2025 [Suggest Edit]  
 
  The Amiga Tutor Video - Video No.1 - Setting up & Workbench
  Author:   Verified: Nov 30, -0001   id: 5638
  {video} This 1 hour 26 minute video was released by Audition Computer Services and is an insight into the set up and configuration of an Amiga A500 and Workbench 1.3. Released in 1990, the video is aimed at first time users so is very basic in it's approach - it was intended to give an overview of basic funtionality and describes in sections the CLI, Shell, Printers, disk copying etc. The video production looks very dated!
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: May 31, 2025 [Suggest Edit]  
 
  The Amiga Walker Pages
  Author:   Verified: Nov 30, -0001   id: 5597
  These pages are about a version of the Amiga called the "Walker". Only two prototypes were made and I happen to have one of these. This computer has a surprising amount of interest in it so I have produced these pages to document this highly unusual computer.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jun 21, 2025 [Suggest Edit]  
 
  The Amiga Workbench Project
  Author:   Verified: Nov 30, -0001   id: 5562
  What is it about ? First and foremost, this is a preservation project. Workbench are a significant part of the Commodore Amiga History such as the Kickstart roms. This is more or less like having the original MS Windows or Mac OS in their original factory state lost forever. This initiative came from the observation that many of the Commodore Workbench adf images floating around the web for years were made without paying attention whether they came from unaltered or unmodified disks or faithful to their original factory state. For example, very few images contained in the TOSEC project are marked as being verified. {...} What you will find on this website is only information about the floppies that contained the Workbench and Kickstart software such as part numbers, Version and revision data, year, country and above all CRC data for dumps and the status for these dumps.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jul 05, 2025 [Suggest Edit]  
 
  The Amiga's Custom Graphics Chips (PDF)
  Author:   Verified: Nov 30, -0001   id: 5475
  A Coversation with Jay Miner, the Chips' designer {Article Byte Magazine Nov 1985 - 8 pgs w/diagrams}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Aug 09, 2025 [Suggest Edit]  
 
  The AMOS Professional Manual
  Author:   Verified: Nov 30, -0001   id: 5184
  Why this was created. This is the AMOS Professional manual that have been reworked for the modern web. It was first digitized by Asymetrix in 2008 and uploaded to Aminet and other places. However the HTML version was made for browsers current at that time and also closely followed how the paper book was laid out. This meant that navigating though the book was much like scanning to a chapter and then flipping pages. Asymetrix did a great job getting the manual in the hands of people no longer able to purchase original which has gone out of print. We owe him a great thanks.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 27, 2025 [Suggest Edit]  
 

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