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Service and Repair (Country)
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AmigaSource.com - Temp Year 2025
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Nov 30, -0001
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id: 5682 |
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Hi everyone, Thanks for visiting my blog. ? In this post we’ll have a look at my new A1200NG, a replacement board for the Amiga 1200. |
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Nov 30, -0001
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id: 5340 |
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One friday afternoon in July, 1984 the rumor floated through the halls: Jack Tramiel had bought Atari, and we were all going to be killed. Or laid-off. Or something. My office-mate had worked at Commodore a few years earlier (where Jack had been CEO) and said “If this is true, I’m quitting. I’m not working for Jack again; he’s a monster.” I didn’t know anything about Jack, but this wasn’t a good sign. |
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Nov 30, -0001
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id: 5507 |
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As the Commodore Amiga celebrates its 40th birthday, we hear stories from original developers Dale Luck, Jeff Porter, Andy Finkel, and others. Recorded live at VCF East in New Jersey, our Dan gets the story of this legendary machine direct from the people who made it happen. Thanks to Amiga Bill for recording the interview, and joining us for the news this week! |
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Nov 30, -0001
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id: 5384 |
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The circled Commodore CDTV Brick was a 1990s CDTV input device that sadly never made it to retail shelves. Instead, it appears that its functionality was integrated into the Commodore CDTV CD1200 (below). The design of this Brick is entirely based on reverse engineering the protocols from the CD1200 Trackball, CD1252/CD1253 mice, Brickette, and the CDTV Remote. |
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Nov 30, -0001
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id: 5709 |
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There are plenty of cool Amiga setups, past and present. A towerized Amiga 1200 with a Blizzard PPC accelerator? Sweet. A painted black Amiga 600 with a small TFT screen mounted on its case? Yes, please! An Amiga 500 with an old external hard drive and, inside, a Blizzard card with a 14 MHz 68000 CPU and two megs of fastmem? Stop, you're making me salivate! |
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Nov 30, -0001
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id: 5795 |
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Irving Gould was the money man behind Commodore and while he was very rich, he was not very famous. The way Gould was introduced to Commodore and subsequently took it over is a wild one. |
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Nov 30, -0001
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id: 5490 |
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“Commodore buy QL beater”, said Personal Computing Today in November 1984, referring to Sinclair’s hugely unsuccessful QL machine. Byte Magazine in April 1984 had a small news story about how “Joystick maker Amiga Corp. is developing a 68000-based home computer with a custom graphics coprocessor.” Both outlets were excited by the prospect of a microcomputer that would be much more powerful than anything currently on the market, but in both cases, were quite reserved about it. |
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Nov 30, -0001
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id: 5724 |
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{Thread @ AmiBay discussing the Dicke Olga Amiga 2000 Accelerator} |
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Nov 30, -0001
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id: 5911 |
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DraCos come with AmigaOS 3.1, as default. There is a later official AmigaOS 3.9, and installing it on the DraCo is not straightforward, as it crashes or hangs upon first boot. But luckily there is a workaround. |
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Nov 30, -0001
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id: 5870 |
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I am building a digital picture frame based on the Efika PowerPC mini mainboard with additional value and a classic design |
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Nov 30, -0001
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id: 5946 |
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Wicked is tactical arcade game, designed and written by Paul Norris and Rupert Bowater of Binary Vision, released on 28th June 1989 for the Amiga, Atari ST and later, the Commodore 64. It was published by Electric Dreams/Activision. This site documents and analyses the game to preserve its legacy. |
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Nov 30, -0001
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id: 5959 |
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This repository contains the source code to the original "The Faery Tale Adventure" published by MicroIllusions on the Amiga in 1987. It was written by me (Talin) over the course of seven months. |
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Nov 30, -0001
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id: 5892 |
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This is a story about restoring and upgrading a Commodore Amiga 1000, the first model of the Amiga {Celso Martinho does and OUTSTANDING job. Lots of pictures} |
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Nov 30, -0001
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id: 5468 |
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If you want to code Amiga AGA demos, are able to program, but don't know how to get started on the Amiga, then this document is for you. Also if you are already more experienced on Amiga and want to learn about how we do our demos. This document describes how to set up and use the Haujobb Amiga Framework on Amiga and PC. The framework allows for prototyping, debugging, and timing effects natively on the PC (currently Windows mainly, but Mac and Linux should work as well); and then cross-compiling for the Amiga. We have used these exact codes and workflows for our demo Beam Riders; and prior versions for Last Train to Danzig and Prototype 1. This document guides you through setting up the required components in small steps with immediate incentives – leading up to a complete example demo with timing done via the Rocket editor. To get started, first read the guide to the document section to find your way around. Then go and make a demo about it! |
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Nov 30, -0001
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id: 5869 |
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{A detailed month my month list of happenings in the Amiga from 1982 - 1997. Only with there was more!} |
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Nov 30, -0001
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id: 5196 |
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The “hot spot” determines where your mouse cursor is pointing, i. e. the exact pixel that is considered the active pixel. This isn’t necessarily the top left edge. {...} For a mouse pointer of 16×16 pixels, like the classic Amigas had, you could encode the hot spot as two bytes in the range of 0 to 15, with (0,0) being the upper left corner. The actual implementation takes a different route {...} Why is that? Apparently, this is related to a bug in the MoveSprite library call. |
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Nov 30, -0001
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id: 5639 |
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Grabbing amazing video game screenshots one game at a time. Games for the Commodore Amiga home computer. |
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Nov 30, -0001
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id: 5804 |
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This document tries to describe the installation process for Linux/m68k which is currently running on Atari and Amiga computers. Although this guide is primarily written for the Amiga, Atari users might also find some helpful bits in it. This file might serve as a step-by-step installation guide, but please read all of this first before attempting to install Linux/m68k. |
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Nov 30, -0001
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id: 5434 |
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The "Lorraine" is the original prototype Amiga from which all other models are drawn from. It consisted of a 68000 probably running at 7.16Mhz, 128K RAM and a 64K ROM to hold what would have become known as Kickstart. The Early chipset consisted of Angus, Portia (which later became Paula), Daphne (which later became Denise) and various other custom logic arrays which eventually became IC's. The actual Lorraine is a mass of development breadboards and wires with a base unit and keyboard. |
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Nov 30, -0001
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id: 5435 |
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These photographs were taken of the actual Lorraine (really this time ^^) at Vintage Computer Festival 6.0, October 2003; an early Amiga developer prototype made near the end of 1984, as exhibited at VCF 4.0, September 2000; and concept sketches of the production Lorraine exhibited with it at VCF 4. These units and sketches are owned by ex-Amiga engineer Dale Luck; alas, none of them are functional currently. |
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Nov 30, -0001
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id: 5912 |
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{Wonderful site covering various Amiga topics to include the MacroSystems DraCo, |
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Nov 30, -0001
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id: 5208 |
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{A nice BBS resource website with some links to Amiga and Commodore info and resources} |
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Nov 30, -0001
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id: 5752 |
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{COMPUTE! ISSUE 166 / JULY 1994 / PAGE 68} To understand Thornton's success, you must also know something of "Babylon 5," a revolutionary science-fiction television series airing weekly on Warner-affiliate stations. Since the pilot episode early last year, the video effects industry, science-fiction fans, TV Guide, and even Hollywood's high-powered executive class have taken notice of Foundation Imaging, the effects house that provides the brunt of computer graphics for the show. What the series and Foundation Imaging prove in tandem is that you simply don't have to spend millions of dollars for quality work. |
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Nov 30, -0001
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id: 5538 |
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{...} David Pleasance and Cohn Proudfoot are current Joint Managing Directors of Commodore UK. They are responsible for the management buyout bid and their future fortunes are distinctly entwined with that of the Amiga. |
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Nov 30, -0001
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id: 5603 |
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It took a month of off-hour research and a long long fall down a very deep rabbit hole of computer history, but (mixing metaphors), today I found the needle in the haystack that dropped me into that hole in the first place. Satisfaction is a wonderful feeling. {...} I found the better answer today in an interview with the team at Motorola that built the 68000. |
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