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  The Arrival of the A1200NG – Unboxing, Installation and Usage
  Author:   Verified: Nov 30, -0001   id: 5682
  Hi everyone, Thanks for visiting my blog. ? In this post we’ll have a look at my new A1200NG, a replacement board for the Amiga 1200.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: May 10, 2025 [Suggest Edit]  
 
  The Atari ST (part 1) {ARCHIVED 06 May 2019}
  Author:   Verified: Nov 30, -0001   id: 5340
  One friday afternoon in July, 1984 the rumor floated through the halls: Jack Tramiel had bought Atari, and we were all going to be killed. Or laid-off. Or something. My office-mate had worked at Commodore a few years earlier (where Jack had been CEO) and said “If this is true, I’m quitting. I’m not working for Jack again; he’s a monster.” I didn’t know anything about Jack, but this wasn’t a good sign.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Oct 18, 2025 [Suggest Edit]  
 
  The Commodore Amiga at 40: The Original Developers’ Story – The Retro Hour EP476
  Author:   Verified: Nov 30, -0001   id: 5507
  As the Commodore Amiga celebrates its 40th birthday, we hear stories from original developers Dale Luck, Jeff Porter, Andy Finkel, and others. Recorded live at VCF East in New Jersey, our Dan gets the story of this legendary machine direct from the people who made it happen. Thanks to Amiga Bill for recording the interview, and joining us for the news this week!
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jul 26, 2025 [Suggest Edit]  
 
  The Commodore CDTV Brick - Two-player IR joystick interface
  Author:   Verified: Nov 30, -0001   id: 5384
  The circled Commodore CDTV Brick was a 1990s CDTV input device that sadly never made it to retail shelves. Instead, it appears that its functionality was integrated into the Commodore CDTV CD1200 (below). The design of this Brick is entirely based on reverse engineering the protocols from the CD1200 Trackball, CD1252/CD1253 mice, Brickette, and the CDTV Remote.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Sep 27, 2025 [Suggest Edit]  
 
  The Coolest Amiga Setup
  Author:   Verified: Nov 30, -0001   id: 5709
  There are plenty of cool Amiga setups, past and present. A towerized Amiga 1200 with a Blizzard PPC accelerator? Sweet. A painted black Amiga 600 with a small TFT screen mounted on its case? Yes, please! An Amiga 500 with an old external hard drive and, inside, a Blizzard card with a 14 MHz 68000 CPU and two megs of fastmem? Stop, you're making me salivate!
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: May 03, 2025 [Suggest Edit]  
 
  The Crazy Story of How Irving Gould Ended Up Owning and Killing Commodore
  Author:   Verified: Nov 30, -0001   id: 5795
  Irving Gould was the money man behind Commodore and while he was very rich, he was not very famous. The way Gould was introduced to Commodore and subsequently took it over is a wild one.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Mar 22, 2025 [Suggest Edit]  
 
  The Curious Tale of the Most Powerful Microcomputer of Its Time — The Amiga at 40 Years
  Author:   Verified: Nov 30, -0001   id: 5490
  “Commodore buy QL beater”, said Personal Computing Today in November 1984, referring to Sinclair’s hugely unsuccessful QL machine. Byte Magazine in April 1984 had a small news story about how “Joystick maker Amiga Corp. is developing a 68000-based home computer with a custom graphics coprocessor.” Both outlets were excited by the prospect of a microcomputer that would be much more powerful than anything currently on the market, but in both cases, were quite reserved about it.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Aug 01, 2025 [Suggest Edit]  
 
  The Dicke Olga Amiga 2000 Accelerator Review. Is it as HOT as it looks? "
  Author:   Verified: Nov 30, -0001   id: 5724
  {Thread @ AmiBay discussing the Dicke Olga Amiga 2000 Accelerator}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Apr 26, 2025 [Suggest Edit]  
 
  The DraCo, AmigaOS 3.9 and Picasso96 in 10 steps
  Author:   Verified: Nov 30, -0001   id: 5911
  DraCos come with AmigaOS 3.1, as default. There is a later official AmigaOS 3.9, and installing it on the DraCo is not straightforward, as it crashes or hangs upon first boot. But luckily there is a workaround.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jan 25, 2025 [Suggest Edit]  
 
  The eframe. A digital picture frame project based on the Efika
  Author:   Verified: Nov 30, -0001   id: 5870
  I am building a digital picture frame based on the Efika PowerPC mini mainboard with additional value and a classic design
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Feb 15, 2025 [Suggest Edit]  
 
  The Eye Of Infinity
  Author:   Verified: Nov 30, -0001   id: 5946
  Wicked is tactical arcade game, designed and written by Paul Norris and Rupert Bowater of Binary Vision, released on 28th June 1989 for the Amiga, Atari ST and later, the Commodore 64. It was published by Electric Dreams/Activision. This site documents and analyses the game to preserve its legacy.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jan 11, 2025 [Suggest Edit]  
 
  The Faery Tale Adventure - Amiga
  Author:   Verified: Nov 30, -0001   id: 5959
  This repository contains the source code to the original "The Faery Tale Adventure" published by MicroIllusions on the Amiga in 1987. It was written by me (Talin) over the course of seven months.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jan 04, 2025 [Suggest Edit]  
 
  The first perfect computer
  Author:   Verified: Nov 30, -0001   id: 5892
  This is a story about restoring and upgrading a Commodore Amiga 1000, the first model of the Amiga {Celso Martinho does and OUTSTANDING job. Lots of pictures}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Feb 01, 2025 [Suggest Edit]  
 
  The Haujobb Amiga Framework
  Author:   Verified: Nov 30, -0001   id: 5468
  If you want to code Amiga AGA demos, are able to program, but don't know how to get started on the Amiga, then this document is for you. Also if you are already more experienced on Amiga and want to learn about how we do our demos. This document describes how to set up and use the Haujobb Amiga Framework on Amiga and PC. The framework allows for prototyping, debugging, and timing effects natively on the PC (currently Windows mainly, but Mac and Linux should work as well); and then cross-compiling for the Amiga. We have used these exact codes and workflows for our demo Beam Riders; and prior versions for Last Train to Danzig and Prototype 1. This document guides you through setting up the required components in small steps with immediate incentives – leading up to a complete example demo with timing done via the Rocket editor. To get started, first read the guide to the document section to find your way around. Then go and make a demo about it!
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Aug 16, 2025 [Suggest Edit]  
 
  The History of the Amiga
  Author:   Verified: Nov 30, -0001   id: 5869
  {A detailed month my month list of happenings in the Amiga from 1982 - 1997. Only with there was more!}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Feb 15, 2025 [Suggest Edit]  
 
  The impossible hot spot
  Author:   Verified: Nov 30, -0001   id: 5196
  The “hot spot” determines where your mouse cursor is pointing, i. e. the exact pixel that is considered the active pixel. This isn’t necessarily the top left edge. {...} For a mouse pointer of 16×16 pixels, like the classic Amigas had, you could encode the hot spot as two bytes in the range of 0 to 15, with (0,0) being the upper left corner. The actual implementation takes a different route {...} Why is that? Apparently, this is related to a bug in the MoveSprite library call.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 20, 2025 [Suggest Edit]  
 
  The King of Grabs
  Author:   Verified: Nov 30, -0001   id: 5639
  Grabbing amazing video game screenshots one game at a time. Games for the Commodore Amiga home computer.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: May 31, 2025 [Suggest Edit]  
 
  The Linux/m68k Installation Guide {ARCHIVED 29 Dec 2005}
  Author:   Verified: Nov 30, -0001   id: 5804
  This document tries to describe the installation process for Linux/m68k which is currently running on Atari and Amiga computers. Although this guide is primarily written for the Amiga, Atari users might also find some helpful bits in it. This file might serve as a step-by-step installation guide, but please read all of this first before attempting to install Linux/m68k.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Mar 15, 2025 [Suggest Edit]  
 
  The Lorraine
  Author:   Verified: Nov 30, -0001   id: 5434
  The "Lorraine" is the original prototype Amiga from which all other models are drawn from. It consisted of a 68000 probably running at 7.16Mhz, 128K RAM and a 64K ROM to hold what would have become known as Kickstart. The Early chipset consisted of Angus, Portia (which later became Paula), Daphne (which later became Denise) and various other custom logic arrays which eventually became IC's. The actual Lorraine is a mass of development breadboards and wires with a base unit and keyboard.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Aug 30, 2025 [Suggest Edit]  
 
  The Lorraine
  Author:   Verified: Nov 30, -0001   id: 5435
  These photographs were taken of the actual Lorraine (really this time ^^) at Vintage Computer Festival 6.0, October 2003; an early Amiga developer prototype made near the end of 1984, as exhibited at VCF 4.0, September 2000; and concept sketches of the production Lorraine exhibited with it at VCF 4. These units and sketches are owned by ex-Amiga engineer Dale Luck; alas, none of them are functional currently.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Aug 30, 2025 [Suggest Edit]  
 
  The MacroSystem´s DraCo altair
  Author:   Verified: Nov 30, -0001   id: 5912
  {Wonderful site covering various Amiga topics to include the MacroSystems DraCo,
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jan 25, 2025 [Suggest Edit]  
 
  The Major BBS Forums (Archive)
  Author:   Verified: Nov 30, -0001   id: 5208
  {A nice BBS resource website with some links to Amiga and Commodore info and resources}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 13, 2025 [Suggest Edit]  
 
  The making of Babylon 5
  Author:   Verified: Nov 30, -0001   id: 5752
  {COMPUTE! ISSUE 166 / JULY 1994 / PAGE 68} To understand Thornton's success, you must also know something of "Babylon 5," a revolutionary science-fiction television series airing weekly on Warner-affiliate stations. Since the pilot episode early last year, the video effects industry, science-fiction fans, TV Guide, and even Hollywood's high-powered executive class have taken notice of Foundation Imaging, the effects house that provides the brunt of computer graphics for the show. What the series and Foundation Imaging prove in tandem is that you simply don't have to spend millions of dollars for quality work.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Apr 12, 2025 [Suggest Edit]  
 
  THE MEN FROM A.M.I.G.A.
  Author:   Verified: Nov 30, -0001   id: 5538
  {...} David Pleasance and Cohn Proudfoot are current Joint Managing Directors of Commodore UK. They are responsible for the management buyout bid and their future fortunes are distinctly entwined with that of the Amiga.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jul 12, 2025 [Suggest Edit]  
 
  The needle in my 1970s computer history haystack
  Author:   Verified: Nov 30, -0001   id: 5603
  It took a month of off-hour research and a long long fall down a very deep rabbit hole of computer history, but (mixing metaphors), today I found the needle in the haystack that dropped me into that hole in the first place. Satisfaction is a wonderful feeling. {...} I found the better answer today in an interview with the team at Motorola that built the 68000.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jun 14, 2025 [Suggest Edit]  
 

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