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  Printables: Amiga
  Author:   Verified: Nov 30, -0001   id: 5559
  {Current search results fop the 3d models}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jul 05, 2025 [Suggest Edit]  
 
  Programming language: AMOS
  Author:   Verified: Nov 30, -0001   id: 5302
  AMOS was an extremely popular programming language for amateurs on the Amiga, derived from STOS on the Atari ST. Its command set and features made it ideal for making games, so many were made. AMOS was later challenged by Acid Software's Blitz Basic, with which even commercial games were made.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Nov 01, 2025 [Suggest Edit]  
 
  Project Amiga Juggler
  Author:   Verified: Nov 30, -0001   id: 5531
  {...} In the fall of 1986, Eric Graham discovered that the Amiga 1000 personal computer, running at a meager 7.16 MHz, was powerful enough to ray trace simple 3D scenes. His test animation consisted of an abstract, humanoid robot juggling 3 mirrored balls. It stunned the Amiga community including the executives at Commodore, who later acquired the rights to the animation for promotional purposes.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jul 19, 2025 [Suggest Edit]  
 
  ProTracker 2 (v2.3D) clone
  Author:   Verified: Nov 30, -0001   id: 5953
  {windows} I have written a portable ProTracker 2 (v2.3D) clone in C using SDL 2
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jan 04, 2025 [Suggest Edit]  
 
  ProTracker note frequencies (PAL)
  Author:   Verified: Nov 30, -0001   id: 5766
  Note: This tool is using the quirky period table found inside ProTracker for exact results.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Apr 05, 2025 [Suggest Edit]  
 
  PSCD32 Peripherial Signal Conversion Device 32
  Author:   Verified: Nov 30, -0001   id: 5782
  The PSCD32 is an adapter allowing you to use wired PlayStation 1- and PlayStation 2-compatible digital or analogue controllers with your Commodore Amiga CD32 console, any computer in the Amiga series (A1000, A500, A2000, A3000, A4000, A600 or A1200).
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Mar 29, 2025 [Suggest Edit]  
 
  PTDQ
  Author:   Verified: Nov 30, -0001   id: 5387
  PTDQ (Pixel Tetrads Dots / Quality) is a video system for AGA Amigas that provides a chunky-to-planar method which is faster than the traditional ones. PTDQ is the higher-quality brother of PTDS, another system based on the same core principle.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Sep 20, 2025 [Suggest Edit]  
 
  PTDS
  Author:   Verified: Nov 30, -0001   id: 5386
  PTDS (Pixel Tetrads Dots / Speed) is a video system for AGA Amigas that provides pseudo-native chunky screens, i.e. screens where each byte in CHIP RAM corresponds to a dot on the display - in other words, it offers chunky screens without chunky-to-planar conversion. PTDS is the faster brother of PTDQ, another system based on the same core principle.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Sep 20, 2025 [Suggest Edit]  
 
  Puget Sound Commodore Users Group
  Author:   Verified: Nov 30, -0001   id: 5941
  Whether your interests are games, productivity suites like GEOS, hardware hacking, or getting together to reminisce about some of the best, most interesting 8-bit computers, come to a meeting and leave knowing you're not alone. We've got a lot of ideas and dreams for these electronic playgrounds that Commodore created.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jan 11, 2025 [Suggest Edit]  
 
  Q&A with: Game designer Steve Meretzky
  Author:   Verified: Nov 30, -0001   id: 5814
  We talked with the designer behind games such as The Hitchhiker’s Guide to the Galaxy, A Mind Forever Voyaging and Leather Goddesses of Phobos. American game designer Steve Meretzky startet his career at Infocom, where he created some of the great adventure classics of the eighties.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Mar 15, 2025 [Suggest Edit]  
 
  Q&As with: Michael Haire – Former Art Director at Microprose
  Author:   Verified: Nov 30, -0001   id: 5865
  Michael Haire worked on classics such as Sid Meier’s Pirates!, Civilization and Alpha Centauri. {...} Here, he worked on a number of games that are now considered classics, including Sid Meier’s Pirates! and Sid Meier’s Civilization. We had the pleasure of interviewing Michael Haire about his experience as an artist in the games industry.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Feb 15, 2025 [Suggest Edit]  
 
  QNX developer pleas for Amiga community support
  Author:   Verified: Nov 30, -0001   id: 5594
  Our OS is better than Linux, so stick with us, company demands. Even as Amiga was posting its announcement this morning that it will be using Linux as its core operating system, its erstwhile OS partner QNX Software Systems announced the first beta release of its QNX OS -- and a new GUI to go with it. In an open letter entitled 'Delivering on our promise to the Amiga community', QNX's CTO, Dan Dodge, said the QNX beta would ship in the autumn, initially on the x86 platform, "the hardware solution most widely available at low cost in the time frame that we wish to release the beta".
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jun 21, 2025 [Suggest Edit]  
 
  QoaPlay
  Author:   Verified: Nov 30, -0001   id: 5217
  Quite OK Audio is a relatively new, low complexity audio codec. As such it may be interesting for Amiga platform. Quick facts about QOA: Lossy compresion, quality comparable to MP3 @ 128 to 160 kbps. 16-bit audio, up to 255 channels (QoaPlay supports mono and stereo). Fixed compression ratio 5:1 & Easily seekable (fixed frame size).
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Dec 13, 2025 [Suggest Edit]  
 
  Quake 1.09 for AmigaOS and MorphOS
  Author:   Verified: Nov 30, -0001   id: 5922
  This is a port of id software's famous first-person shooter Quake 1 for AmigaOS 3.x, AmigaOS 4.x, MorphOS, WarpOS and PowerUp.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jan 18, 2025 [Suggest Edit]  
 
  QuakeWorld for AmigaOS and MorphOS
  Author:   Verified: Nov 30, -0001   id: 5923
  This is a port of id software's Quake World for AmigaOS 3.x, AmigaOS 4.x, MorphOS, WarpOS and PowerUp. QuakeWorld is a multi-player specific version of Quake, optimized for playing over the internet. It allows a server to predict the movement of an object based on its current speed and trajectory, so the server doesn't need to receive continuous data from the client and can deal much better with lags.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jan 18, 2025 [Suggest Edit]  
 
  Question about the Commodore Amiga computer's use in Babylon 5 ?"
  Author:   Verified: Nov 30, -0001   id: 5614
  {Thread @ B5TV.Copm discussing the use of Amiga's in the production of the pilot/series}
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jun 14, 2025 [Suggest Edit]  
 
  Quick and Dirty CDTV Title Generator
  Author:   Verified: Nov 30, -0001   id: 5590
  This repo contains a shell (POSIX) script that will take a directory on your filesystem and do all the magic that is needed to create a bootable CDTV title ISO out of it.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jun 21, 2025 [Suggest Edit]  
 
  QuickPac - An open letter to the Amiga Community
  Author:   Verified: Nov 30, -0001   id: 5573
  The past few years have not been kind to the Amiga Community. Since the demise of Commodore, the ownership and future of the Amiga has been continually uncertain. The only thing that has remained constant is the loyalty of Amiga users. It is with respect to this loyalty that we feel it necessary to let YOU know the current state of affairs and what QuikPak is doing to see that the Amiga has the successful future it so deserves.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jun 28, 2025 [Suggest Edit]  
 
  RAD
  Author:   Verified: Nov 30, -0001   id: 5247
  All operating systems have the ability to create a disk or drive in RAM such that the resulting disk can be accessed either as a hard-drive or a floppy and be manipulated by the operating system just like a physical drive. All Amiga versions create a RAM drive on the Workbench that is precisely that: a drive that can be read and written to just like any other volume. A RAM drive is inherently volatile such that after a reboot, the RAM drive is cleaned and all contents deleted - except when creating a drive out of non-volatile RAM such as the one backed by a battery.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Nov 29, 2025 [Suggest Edit]  
 
  RADRunner
  Author:   Verified: Nov 30, -0001   id: 5401
  RADRunner is an application to assist in cross development of Amiga software. Its two main functions are the transfer and execution of executable files, without the need to have any file system mounted. The most basic use case is that the Amiga acts as the server, running RADRunner in "server mode" and the computer being used to cross compile the Amiga software under development acts as the client, running RADRunner in "client mode". The Amiga then has RADRunner "listening" for incoming connections. After cross compilation of a program on the development computer, RADRunner then sends that program to the Amiga and instructs the Amiga to execute it. After this, the programmer repeats the edit/compile/execute on the development computer.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Sep 13, 2025 [Suggest Edit]  
 
  ReAction GUI
  Author:   Verified: Nov 30, -0001   id: 5715
  ReAction GUI it is the name of the widget toolkit engine that is used in AmigaOS 3.5-4.1. It is an evolution of ClassACT, which is an object oriented system of classes that enhanced the aspect of the Workbench 2.0 GUI of AmigaOS.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Apr 26, 2025 [Suggest Edit]  
 
  Reading Amiga disks in the MEGA65
  Author:   Verified: Nov 30, -0001   id: 5430
  Geehaf asked some questions about how to read Amiga disks in the MEGA65, so I started looking into what's involved. Note that this is for reading Amiga disks from the MEGA65 core, and has no impact on any future Amiga core that would allow you to run Amiga software on the MEGA65. That is quite a separate activity, that we look forward to seeing, but isn't what I'm working on today.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Aug 30, 2025 [Suggest Edit]  
 
  Recommended reading for the Amiga Developer
  Author:   Verified: Nov 30, -0001   id: 5551
  Developing software takes a lot of knowledge. The thirst for information is endless. In this post we will make our recommendations on what to read, and they can all be found online in pdf format.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Jul 05, 2025 [Suggest Edit]  
 
  reDIP CIA
  Author:   Verified: Nov 30, -0001   id: 5692
  The reDIP CIA is an open source FPGA board which combines the following in a DIP-40 size package: Lattice iCE5LP1K FPGA, 1Mbit FLASH, 5V tolerant I/O. The reDIP CIA provides an open source hardware platform for MOS 6520 PIA / MOS 6522 VIA / MOS 6526/8520/8521 CIA replacements.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: May 10, 2025 [Suggest Edit]  
 
  REDPILL
  Author:   Verified: Nov 30, -0001   id: 5838
  This tutorial is intended to take a closer look at the AMIGA GameCreator REDPILL and to enable you, yes exactly: YOU, to build a cool AMIGA game without any programming knowledge.
  archive.org   👍 0 visitors & 0 reg users [Recommend]   Published: —   Added: Mar 01, 2025 [Suggest Edit]  
 

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